Refactor: Move keyframing code to animrig #113503

Merged
Christoph Lendenfeld merged 2 commits from ChrisLend/blender:refactor_move_functions_to_animrig into main 2023-10-12 12:46:55 +02:00

No functional changes.

Move the following keyframing functions to the animrig folder

  • insert_keyframe_direct
  • insert_keyframe
  • delete_keyframe
  • clear_keyframe

In order to disentangle the code I had to move the following as well

  • delete_keyframe_fcurve
  • visualkey_can_use
  • visualkey_get_values

In order to sort the functions I made 3 files (and their header counterparts)

  • fcurve.cc
  • keyframing.cc
  • visualkey.cc

The following functions I made public so they won't get duplicated

  • update_autoflags_fcurve_direct
  • ANIM_setting_get_rna_values

There are public keyframing functions that I left in the editors/animation/keyframing.cc file
I'd like to limit the scope of this refactor, and then clean up the moved functions before moving even more over

Part of #113278: Anim: Keyframing Rework

No functional changes. Move the following keyframing functions to the animrig folder * `insert_keyframe_direct` * `insert_keyframe` * `delete_keyframe` * `clear_keyframe` In order to disentangle the code I had to move the following as well * `delete_keyframe_fcurve` * `visualkey_can_use` * `visualkey_get_values` In order to sort the functions I made 3 files (and their header counterparts) * fcurve.cc * keyframing.cc * visualkey.cc The following functions I made public so they won't get duplicated * `update_autoflags_fcurve_direct` * `ANIM_setting_get_rna_values` There are public keyframing functions that I left in the editors/animation/keyframing.cc file I'd like to limit the scope of this refactor, and then clean up the moved functions before moving even more over Part of [#113278: Anim: Keyframing Rework](https://projects.blender.org/blender/blender/issues/113278)
Christoph Lendenfeld added the
Module
Animation & Rigging
label 2023-10-10 17:00:26 +02:00
Christoph Lendenfeld added 1 commit 2023-10-10 17:00:42 +02:00
buildbot/vexp-code-patch-coordinator Build done. Details
e2dcd559ce
move code to animrig
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@blender-bot build

@blender-bot build
Christoph Lendenfeld requested review from Sybren A. Stüvel 2023-10-10 17:08:33 +02:00
Christoph Lendenfeld added this to the Animation & Rigging project 2023-10-10 17:10:21 +02:00
Christoph Lendenfeld added 1 commit 2023-10-10 17:23:59 +02:00
Sybren A. Stüvel approved these changes 2023-10-12 12:31:17 +02:00
Sybren A. Stüvel left a comment
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LGTM. The only thing that I see now is that it's probably fine to use using blender; at the top of a file, then use animrig::the_function() in the rest.

LGTM. The only thing that I see now is that it's probably fine to use `using blender;` at the top of a file, then use `animrig::the_function()` in the rest.
Author
Member

i had a quick look at using using blender; but I couldn't get it to work. will land this now and look at shortening the namespacing later

i had a quick look at using `using blender;` but I couldn't get it to work. will land this now and look at shortening the namespacing later
Christoph Lendenfeld merged commit 555731f8aa into main 2023-10-12 12:46:55 +02:00
Christoph Lendenfeld deleted branch refactor_move_functions_to_animrig 2023-10-12 12:46:56 +02:00
Christoph Lendenfeld removed this from the Animation & Rigging project 2023-10-24 09:30:10 +02:00
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Reference: blender/blender#113503
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