Fix #101058: Allow Cryptomatte Picking Between Windows #113636
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Reference: blender/blender#113636
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Delete Branch "Harley/blender:CryptoWin"
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Allow the source and target windows to differ when selecting
objects using Cryptomatte.
The code is simple and straightforward, it seems easy to implement.
But I believe that more clarification is needed as to why the name cannot be displayed in other windows.
It was mentioned that we can reassign the callback to the other window. But it's not clear why this doesn't work. And the real reason why it's not worth implementing it either. (Code gets too complex and hard to maintain?).
I don't mind setting this to "WIP" and tackling that too when I get a chance. I'm fairly certain that existing code will allow that name display on the other window as I have done multi-window callbacks with #104665 okay. But in this case I gave that part of it an hour or so and could only get some "?????" showing in the wrong location. It looked like it was turning into a time sink and my next four weeks are pretty blown.
So I could set this WIP and get to it when I can or I could just add some "TODO" comments with explanation on why it is not showing the label and how to approach making that work. What do you think?
It may be worth checking whether other drawing callback APIs (such as region or cursor APIs) can be used instead of Windows.
Thanks for the tips! I'll set this to WIP for now, at least through the weekend, and investigate a bit further.
Fix #101058: Allow Cryptomatte Picking Between Windowsto WIP: Fix #101058: Allow Cryptomatte Picking Between WindowsOn second thought, with or without the text, it's still better than the lack of support for multiple windows.
Drawing can be implemented later.
(It would just be nice to avoid taking too long, as this feature seems incomplete without it).
WIP: Fix #101058: Allow Cryptomatte Picking Between Windowsto Fix #101058: Allow Cryptomatte Picking Between Windows@mano-wii
Got it working with the object names!
@blender-bot build