Mesh: Add operator to select elements based on boolean attribute #113772
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Reference: blender/blender#113772
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Delete Branch "HooglyBoogly/blender:mesh-edit-select-by-attribute"
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Adds a "Select by Attribute" operator as mentioned in the discussion in
#105317. This is done in 4.0 to limit the breaking aspect of the removal
of face maps. The selection storage functionality is replaced by boolean
attributes. We already have a way to control the data in the boolean
attribute with the "Set Attribute" operator, but we didn't have a way to
convert the attribute into a selection.
This operator works on the active attribute if is a boolean attribute
and isn't on the face corner domain. It adds to the existing selection
similar to other existing operators.
While this behavior can be recreated as a node tool, we add it as a
builtin operator here to avoid limitations of the new node-based
tool system and to make the late-in-the-release-cycle change safer.
Accepting with minor request.
@ -5361,0 +5427,4 @@
continue;
}
BMElem *elem;
Prefer to skip items when they're unchanged as this can add some overhead updating the display meshes, unnecessarily in some cases: