GPv3: Bounding Box node #113790
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Reference: blender/blender#113790
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Delete Branch "dfelinto/blender:grease-nodes-bounding-box"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Note that this node was already working. But it was creating a single
bounding box.
Similar to Convex Hull we are following the design defined in #113602
where each layer should create its own mesh instance.
Part of #113602.
Keep in mind that:
My test file: greasepencil-nodes.blend
Dalai Felinto referenced this pull request2023-10-16 22:58:39 +02:00
67017aab7d
tod21997a2d7
Generally, outputting the individual bounding box as instances seems ok.
It feels like the
Min
andMax
outputs of the node should still take the full grease pencil geometry into account though. Instances are not taken into account there, because that would be quite expensive in many cases. For grease pencil, it shouldn't really be more expensive than it is already.I'll probably also change
modify_geometry_sets
sets today or tomorrow so that adding instances feels more safe.d21997a2d7
to6729fed3bc
It makes sense, done! Test file: greasepencil-nodes.blend
I will abandon this patch now. While talking to @HooglyBoogly we thought it would be ok to keep the current behaviour we have in main (where the entire Grease Pencil object is considered for a single "Bounding Box".
This way this node to behave similar to what you get with from the "Dimensions" in the viewport.
Besides, this also matches the behaviour of connecting the "Bounding Box" node with the Object Info node - which is always takes the entire object into account.
Pull request closed