WIP: Geometry Nodes: make instance handling more explicit when modifying all real geometries #113933
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Reference: blender/blender#113933
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Delete Branch "JacquesLucke/blender:modify-real-geometries"
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When using
modify_geometry_sets
one had to be a bit careful before that one does not do any operations on the geometry-set that would cause a crash or race condition. For example, one was not allowed to modify/remove the instance references of the original instances.With this refactor, the purpose of the function (processing all real geometries) becomes a bit more explicit. Furthermore, the instance handling is changed so that one does not have to be as careful anymore. That's because the original instances are removed before the callback is called and are added back afterwards.
TODO:
@blender-bot build
Maybe just the
join_instances
andjoin_attributes
code could move to blenkernel (instances.cc
)?Hm, doesn't really sound like a scalable solution to me. Feels like with this strategy we'll just end up moving more and more code into blenkernel which (at least from my perspective) doesn't really help anyone.
Maybe we could move
modify_geometry_sets
to the geometry module instead. There is currently one use of it in blenkernel, but that could potentially be replaced with something else. Bit of a bummer in cases like this that we don't want to add the direct dependency from blenkernel to the geometry module, even though they depend on each other indirectly already probably.I don't have a strong opinion honestly, other than that I find the one way dependency between
geometry
andblenkernel
helpful, and I wish more of our dependencies were like that :)Checkout
From your project repository, check out a new branch and test the changes.