Vulkan: Retarget Depth Range #114669

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Jeroen Bakker merged 4 commits from Jeroen-Bakker/blender:vulkan/retarget-depth-range into main 2023-11-10 12:32:17 +01:00
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OpenGL uses a depth range between -1 and 1, which is then normalized.
Metal & Vulkan uses a depth range between 0 and 1, which is already normalized.

The final plan would be to default to a depth range between 0 and 1, but
for now the depth ranges are retargetted so they won't be clipped away.

This solves the next issues for users:

  • Navigate control will be rendered correctly
  • Ortographic view clipping artifacts
  • EEVEE light evaluation

Retargetting happens at the end of the vertex stage or when a geometry
stage is present at the end of the geometry stage. Derivatives using
depth would have a different value compared to OpenGL, but would match
Metal backend. OpenGL performs clipping and generates derivatives based
on the original depth value.

gl_FragCoord and clipping would have some precision differences as clipping
and normalizing are done in a different order but would match Metal.

Geometry shaders should use gpu_EmitVertex to ensure that the retargetting
is done per vertex.

OpenGL uses a depth range between -1 and 1, which is then normalized. Metal & Vulkan uses a depth range between 0 and 1, which is already normalized. The final plan would be to default to a depth range between 0 and 1, but for now the depth ranges are retargetted so they won't be clipped away. This solves the next issues for users: - Navigate control will be rendered correctly - Ortographic view clipping artifacts - EEVEE light evaluation Retargetting happens at the end of the vertex stage or when a geometry stage is present at the end of the geometry stage. Derivatives using depth would have a different value compared to OpenGL, but would match Metal backend. OpenGL performs clipping and generates derivatives based on the original depth value. `gl_FragCoord` and clipping would have some precision differences as clipping and normalizing are done in a different order but would match Metal. Geometry shaders should use `gpu_EmitVertex` to ensure that the retargetting is done per vertex.
Jeroen Bakker added this to the 4.1 milestone 2023-11-09 14:44:11 +01:00
Jeroen Bakker added the
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Vulkan
label 2023-11-09 14:44:11 +01:00
Jeroen Bakker self-assigned this 2023-11-09 14:44:11 +01:00
Jeroen Bakker added 1 commit 2023-11-09 14:44:20 +01:00
cbd352064c Vulkan: Retarget Depth Range
OpenGL uses a depth range between -1 and 1, which is then normalized.
Metal & Vulkan uses a depth range between 0 and 1, which is already normalized.

The final plan would be to default to a depth range between 0 and 1, but
for now the depth ranges are retargetted so they won't be clipped away.

This solves the next issues for users:
- Navigate control will be rendered correctly
- Ortographic view clipping artifacts
Jeroen Bakker added 1 commit 2023-11-09 14:46:02 +01:00
Jeroen Bakker added this to the EEVEE & Viewport project 2023-11-09 14:48:48 +01:00
Jeroen Bakker requested review from Clément Foucault 2023-11-09 14:48:55 +01:00
Jeroen Bakker added 1 commit 2023-11-09 14:49:00 +01:00
Jeroen Bakker added 1 commit 2023-11-09 17:12:18 +01:00
Clément Foucault requested changes 2023-11-09 18:38:39 +01:00
Clément Foucault left a comment
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I would like some explanation about the derivation of the final remapping. It needs to be documented somewhere even if its only on the PR description.

I would like some explanation about the derivation of the final remapping. It needs to be documented somewhere even if its only on the PR description.
Author
Member

I updated the description, unsure if these are the details you're referring to.

More details we can add in https://developer.blender.org/docs/eevee_and_viewport/gpu/vulkan/

I updated the description, unsure if these are the details you're referring to. More details we can add in https://developer.blender.org/docs/eevee_and_viewport/gpu/vulkan/
Jeroen Bakker requested review from Clément Foucault 2023-11-10 07:10:58 +01:00
Author
Member

PR was approved IRL

PR was approved IRL
Jeroen Bakker merged commit 0c9433bf44 into main 2023-11-10 12:32:17 +01:00
Clément Foucault approved these changes 2023-11-10 12:42:19 +01:00
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Reference: blender/blender#114669
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