Cleanup: Geometry Nodes: General topology map creation in Shortest Edge Paths #114683

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Hans Goudey merged 1 commits from mod_moder/blender:tmp_cleanup_shortest_edge_paths_map into main 2023-11-10 15:21:05 +01:00

Use general util to build mesh topology map instead of array of vectors.
This util can be optimized in future by better multithreading and new
algorithms with better CPU catch heuristic.. For now that will provide
better usage of memory without a lot of small allocation.

Use general util to build mesh topology map instead of array of vectors. This util can be optimized in future by better multithreading and new algorithms with better CPU catch heuristic.. For now that will provide better usage of memory without a lot of small allocation.
Iliya Katushenock added the
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Geometry Nodes
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Iliya Katushenock added 1 commit 2023-11-09 19:49:54 +01:00
buildbot/vexp-code-patch-coordinator Build done. Details
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Iliya Katushenock added this to the Nodes & Physics project 2023-11-09 19:49:59 +01:00
Iliya Katushenock requested review from Hans Goudey 2023-11-09 19:50:05 +01:00
Member

Nice, thanks!

Nice, thanks!
Member

@blender-bot build

@blender-bot build
Hans Goudey approved these changes 2023-11-10 15:20:27 +01:00
Hans Goudey merged commit 8618547dfe into main 2023-11-10 15:21:05 +01:00
Iliya Katushenock deleted branch tmp_cleanup_shortest_edge_paths_map 2023-11-10 15:21:38 +01:00
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Reference: blender/blender#114683
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