WIP: Experiment with solvespace library #114757
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Reference: blender/blender#114757
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Delete Branch "JacquesLucke/blender:slvs-test"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Playing with the CAD Sketcher addon made me want to play with the solvespace library. I don't have any concrete plan to continue to work on this myself, just wanted to get a better understand for how it works for now.
The image shows how the library solves a distance constraint between the two vertices.
Testing this currently requires some manual effort to get the library to link. I had to apply the changes below to solvespace so that it results in a static library without additional dependencies.
Solvespace Patch
I have no any experience with any CAD (just few know about its workflow and seen video series about developing simple CAD on C#). Is that contastaits is something like system to solve to compute final transform? I hope that could be builded from a field. Just not sure if solvespace workflow is similar to geometry nodes one. Wondering you already have thought about that?
I don't think the solving would be integrated into geometry nodes (at least at the beginning). I'm just putting my experiments into nodes because that's the area I know best. The solving is more likely to be done on original geometry, similar to what the CAD Sketcher addon does, maybe just give it a try.
Checkout
From your project repository, check out a new branch and test the changes.