Text Editor: Add GLSL syntax highlighting #114939
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Reference: blender/blender#114939
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Delete Branch "(deleted):GLSL_text"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Pr adds the Glsl language to the text editor.
The objective is to be able to create your own GLSL shaders in blender. This improves the workflow since all shader programming can be done directly in Blender. In addition, the GLSL language is a very popular language in the video games industry and even in general.
The goal is then to also support HSLS in the same way in order to have a complete solution with OSL, GLSL and HLSL
@Jeroen-Bakker
I think this PR is broken. Can you check it?
The actual use case/benefit is still unclear as GLSL is mostly developed inline. Personally I don't have a strong opinion on adding GLSL to the text editor. On the bigger picture the idea is to move away from GLSL internally, but expect it to be supported for add-on developers even when OpenGL is phased out.
add_GLSL_in_text_editorto Text Editor: Add GLSL syntax highlightingIn case you do not wait for the developers to decide whether this is necessary and want to continue development (I don't recommend rushing, it's best to wait for a decision):
the move to modern cmake is a separate project and should definitely not be included in other unrelated work
For reference, Gangneron asked me to delete his fork of Blender, cause he got server errors when updating/creating a PR. That's why this PR got auto closed.
Pull request closed