WIP: world space copy/paste prototype #115675
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Reference: blender/blender#115675
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Delete Branch "ChrisLend/blender:world_space_copy"
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This PR is not meant to be merged, rather it is an exploration to kick off discussion for such a feature.
Idea
When animating it is often needed to transfer the animation of an object into the space of a different parent.
That's where it is useful to copy animation data in world space.
You can then do the following workflow.
Current Tools
Blender currently has the
Copy Global Transform
addon, which does a similar thing, but is limited to a single frame.Ideally the tool to copy/paste animation will be implemented in C/C++ in order to be as fast as possible. The speedup will come from the ability to use a partial Dependency Graph to evaluate the scene, which should make the operator performant even in heavy scenes.
It also allows us to work with the keyframe array directly, which should be fast even with large mocap data files.
Design challenges
Which object gets which animation data.
It is clear when only one object is selected, or when the selection is the exact same between copy and paste.
But I can see a use case for pasting animation to a different set of objects, at which point you need to specify a mapping.
This might be only available through python, but allowing artists to specify that themselves would be very powerful.
Future Possibilities
By implementing a solid solution to store and apply world space data many more features will become possible.
Issues with this prototype
Pull request closed