BLI: Destroy non-trivial types after using remove_if #115914
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Reference: blender/blender#115914
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Delete Branch "guishe/blender:remove-if-free"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
blender::Vector::remove_if
allows certain elements to be removed based on a predicate,however
std::remove_if
only shifts the elements that will not be deletedat the beginning of the container and then
blender::Vector::remove_if
onlyupdates the pointer to the new last element after using
std::remove_if
.This works well if
blender::Vector
is used with trivial types that don'thave a destructor.
Having a
blender::Vector<std::unique_ptr>
for example,can generate undefined behavior if the predicate gives
true
to elements thatare contiguous at the end, if
blender::Vector::remove_if
only updates the endpointer in these specific cases, these makes these smart pointers useless because
they will not be freed by themselves.
To prevent that, also destroys the elements being removed.
Thanks for the fix. Not quite sure how I missed that. Can you replace your test with this?
I prefer this test right now because it has much less boilerplate which can be tricky to get right.
Btw, I also got a compile error because the
released_flag
parameter shadows a data member with the same name. That probably happens because of theBLI_strict_flags.h
include at the top.See comment above.
@blender-bot build