Geometry Nodes: Add Rotate Rotation node #116106

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Hans Goudey merged 6 commits from HooglyBoogly/blender:geometry-nodes-rotate-rotation into main 2024-02-01 14:29:42 +01:00
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This is meant as a replacement for the Rotate Euler node. Overall it
should be more performant, and the clarity given by the separate socket
type should help distinguish its purpose.

The Rotate Euler node is removed from search and the add menu by this
commit. In the future it can be versioned away. That isn't done now to
avoid a breaking API change and to make this commit less risky.

This is meant as a replacement for the Rotate Euler node. Overall it should be more performant, and the clarity given by the separate socket type should help distinguish its purpose. The Rotate Euler node is removed from search and the add menu by this commit. In the future it can be versioned away. That isn't done now to avoid a breaking API change and to make this commit less risky.
Hans Goudey added 2 commits 2023-12-12 19:37:29 +01:00
b7e5ad9228 Geometry Nodes: Add Rotate Rotation node
This is meant as a replacement for the Rotate Euler node. Overall it
should be more performant, and the clarity given by the separate socket
type should help distinguish its purpose.

The Rotate Euler node is removed from search and the add menu by this
commit. In the future it can be versioned away. That isn't done now to
avoid a breaking API change and to make this commit less risky.
Hans Goudey requested review from Jacques Lucke 2023-12-12 19:37:48 +01:00
Hans Goudey added the
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Nodes & Physics
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Geometry Nodes
labels 2023-12-12 19:37:57 +01:00
Hans Goudey added this to the 4.1 milestone 2023-12-12 19:38:02 +01:00
Hans Goudey added this to the Nodes & Physics project 2023-12-12 19:38:10 +01:00
Hans Goudey added 1 commit 2024-01-11 16:40:13 +01:00
Hans Goudey added 1 commit 2024-01-23 18:03:33 +01:00
Jacques Lucke requested changes 2024-01-24 11:29:49 +01:00
Jacques Lucke left a comment
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oops, wrong patch

_oops, wrong patch_
Member

It seems to me that the order of inputs is reversed, i.e. the second rotation comes first and then the other. Please double check that.

It seems to me that the order of inputs is reversed, i.e. the second rotation comes first and then the other. Please double check that.
Iliya Katushenock reviewed 2024-01-24 11:57:48 +01:00
@ -0,0 +12,4 @@
{
b.is_function_node();
b.add_input<decl::Rotation>("Rotation 1");
b.add_input<decl::Rotation>("Rotation 2");

What do you think about Space Rotation * Rotation naming?

What do you think about `Space Rotation` * `Rotation` naming?
Author
Member

I'd be fine with that too, but without discussing it more I'd rather be more conservative and go with the existing naming conventions now.

I'd be fine with that too, but without discussing it more I'd rather be more conservative and go with the existing naming conventions now.
Author
Member

I don't have an opinion on the order really, I don't have an intuition for the order of inputs of these nodes with non-commutative operations and have just based the choice on feedback in the past. But I reversed the order in the PR now.

I don't have an opinion on the order really, I don't have an intuition for the order of inputs of these nodes with non-commutative operations and have just based the choice on feedback in the past. But I reversed the order in the PR now.
Hans Goudey added 2 commits 2024-01-30 04:47:12 +01:00
Jacques Lucke approved these changes 2024-02-01 14:25:15 +01:00
Hans Goudey merged commit f4867c0d70 into main 2024-02-01 14:29:42 +01:00
Hans Goudey deleted branch geometry-nodes-rotate-rotation 2024-02-01 14:29:44 +01:00
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Reference: blender/blender#116106
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