Geometry Nodes: Add Rotate Rotation node #116106
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Reference: blender/blender#116106
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Delete Branch "HooglyBoogly/blender:geometry-nodes-rotate-rotation"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This is meant as a replacement for the Rotate Euler node. Overall it
should be more performant, and the clarity given by the separate socket
type should help distinguish its purpose.
The Rotate Euler node is removed from search and the add menu by this
commit. In the future it can be versioned away. That isn't done now to
avoid a breaking API change and to make this commit less risky.
oops, wrong patch
It seems to me that the order of inputs is reversed, i.e. the second rotation comes first and then the other. Please double check that.
@ -0,0 +12,4 @@
{
b.is_function_node();
b.add_input<decl::Rotation>("Rotation 1");
b.add_input<decl::Rotation>("Rotation 2");
What do you think about
Space Rotation
*Rotation
naming?I'd be fine with that too, but without discussing it more I'd rather be more conservative and go with the existing naming conventions now.
I don't have an opinion on the order really, I don't have an intuition for the order of inputs of these nodes with non-commutative operations and have just based the choice on feedback in the past. But I reversed the order in the PR now.