Realtime Compositor: Implement Defocus node #116391
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Reference: blender/blender#116391
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Delete Branch "OmarEmaraDev/blender:gpu-defocus-node"
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This patch implements the defocus node for the Realtime Compositor. The
implementation does not match the CPU compositor implementation, but
uses a new formulation that is more physically accurate and consistent
with Blender's render engines.
The existing CPU implementation is questionable starting from its circle
of confusion calculation, to the morphological operations applied on the
CoC radius, to ignoring the maximum CoC radius in the search kernel, and
ending with the threshold parameter used to reduce artifacts. Therefore,
it should be reimplemented along with this same implementation using a
more consistent methodology.
EEVEE and Workbench already have a GPU defocus method, which can be
ported to the compositor and used as the preview defocus algorithm.
While this implementation will be updated to be a more accurate method
that produces the same structure as the ported EEVEE implementation.
The new formulation ignores the threshold parameter for now, as well as
the preview parameter.
I more or less gave up on reverse-engineering the method used by the CPU node and opted to just use a method that is more consistent with the rest of Blender. Then we can update both implementations to use a more consistent methodology.
Ground truth (Cycles) vs GPU compositor:
Ground truth (Cycles) vs Full Frame compositor:
Workbench DOF vs GPU compositor:
For vector blur I guess you would do the same, use the EEVEE (Next) implementation instead?
Trying to port that CPU implementation to the GPU does not seems particularly useful, it's complicated and doesn't give particularly good results.
I haven't looked at the EEVEE implementation yet, but we might indeed do that directly, as I already looked at the Vector Blur code and it seem it would be rather hard to port as well.
Comment for testing, please ignore.