Adding selection input to Subdivide Mesh geometry node #116485
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Reference: blender/blender#116485
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Delete Branch "Eugene-Kuznetsov/blender:ek_selective_subdiv"
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It is sometimes useful to subdivide some part of a mesh using Geometry Nodes (perhaps to increase detail level in the area that is to be modified, without incurring performance penalties due to global subdivision).
At present, there's no good way to do it. The obvious approach is to "separate geometry" followed by "join geometry" and "merge by distance", but it does not work as intended, because it leaves zero-area holes along the weld, which manifest as shading discontinuities. It takes a lot of work to fix the gaps (https://blender.stackexchange.com/questions/274918/how-to-subdivide-a-selection-of-faces-in-geometry-nodes) and even that does not work 100% correctly.
This PR adds a Selection input to the Subdivide Mesh geometry node. I had to switch to a different subdivision algorithm, because I can't see any way of passing selection data to the original algorithm, and I'm not sure if I got all the allocation and deallocation logic correctly. It does seem to work, though.
Original:
With the new Subdivide Mesh node:
WIP Adding selection input to Subdivide Mesh geometry nodeto WIP: Adding selection input to Subdivide Mesh geometry nodeThe main problems here:
What can I use instead of bmesh? The only other algorithm is BKE_subdiv_to_mesh. I looked at it and I couldn't see any way to make it subdivide only part of the mesh. Is there such a way?
that's because the subdivision algorithm needs selection of edges. It is the same function that's called for "Edge->Subdivide" in edit mode.
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to34344f200e
WIP: Adding selection input to Subdivide Mesh geometry nodeto Adding selection input to Subdivide Mesh geometry nodeWell, you can write this from scratch? BMesh is the not a thing what can be used in geometry nodes, someone at some point have to rewrite this in future in any case.
I don't want to say what you actually have to spend your time on such feature at least before this like project will not be accepted by geometry nodes team.
It's not like it''s going to be accepted in either case (I have 8 open PRs counting this one, and no activity on any of them.)
34344f200e
to5af59752e1
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