Adding selection input to Subdivide Mesh geometry node #116485

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Eugene-Kuznetsov wants to merge 1 commits from Eugene-Kuznetsov/blender:ek_selective_subdiv into main

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It is sometimes useful to subdivide some part of a mesh using Geometry Nodes (perhaps to increase detail level in the area that is to be modified, without incurring performance penalties due to global subdivision).

At present, there's no good way to do it. The obvious approach is to "separate geometry" followed by "join geometry" and "merge by distance", but it does not work as intended, because it leaves zero-area holes along the weld, which manifest as shading discontinuities. It takes a lot of work to fix the gaps (https://blender.stackexchange.com/questions/274918/how-to-subdivide-a-selection-of-faces-in-geometry-nodes) and even that does not work 100% correctly.

This PR adds a Selection input to the Subdivide Mesh geometry node. I had to switch to a different subdivision algorithm, because I can't see any way of passing selection data to the original algorithm, and I'm not sure if I got all the allocation and deallocation logic correctly. It does seem to work, though.

Original:
image

With the new Subdivide Mesh node:
image

It is sometimes useful to subdivide some part of a mesh using Geometry Nodes (perhaps to increase detail level in the area that is to be modified, without incurring performance penalties due to global subdivision). At present, there's no good way to do it. The obvious approach is to "separate geometry" followed by "join geometry" and "merge by distance", but it does not work as intended, because it leaves zero-area holes along the weld, which manifest as shading discontinuities. It takes a lot of work to fix the gaps (https://blender.stackexchange.com/questions/274918/how-to-subdivide-a-selection-of-faces-in-geometry-nodes) and even that does not work 100% correctly. This PR adds a Selection input to the Subdivide Mesh geometry node. I had to switch to a different subdivision algorithm, because I can't see any way of passing selection data to the original algorithm, and I'm not sure if I got all the allocation and deallocation logic correctly. It does seem to work, though. Original: ![image](/attachments/a4aa0ef8-3678-474b-98e8-b98a6c7c12ca) With the new Subdivide Mesh node: ![image](/attachments/5cf00c20-f5de-44ec-9896-fe25708c0167)
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Eugene-Kuznetsov changed title from WIP Adding selection input to Subdivide Mesh geometry node to WIP: Adding selection input to Subdivide Mesh geometry node 2023-12-23 07:57:55 +01:00

The main problems here:

  • Using bmesh.
  • Selecting not polygons, but edges.
  • Not the subdivide level, but the selection of subdivide.
The main problems here: - Using bmesh. - Selecting not polygons, but edges. - Not the subdivide level, but the selection of subdivide.
Iliya Katushenock added this to the Nodes & Physics project 2023-12-23 09:02:52 +01:00
Iliya Katushenock added the
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The main problems here:

  • Using bmesh.

What can I use instead of bmesh? The only other algorithm is BKE_subdiv_to_mesh. I looked at it and I couldn't see any way to make it subdivide only part of the mesh. Is there such a way?

  • Selecting not polygons, but edges.

that's because the subdivision algorithm needs selection of edges. It is the same function that's called for "Edge->Subdivide" in edit mode.

> The main problems here: > - Using bmesh. What can I use instead of bmesh? The only other algorithm is BKE_subdiv_to_mesh. I looked at it and I couldn't see any way to make it subdivide only part of the mesh. Is there such a way? > - Selecting not polygons, but edges. that's because the subdivision algorithm needs selection of edges. It is the same function that's called for "Edge->Subdivide" in edit mode.
Eugene-Kuznetsov force-pushed ek_selective_subdiv from 4edcd0f218 to 34344f200e 2024-03-04 06:20:14 +01:00 Compare
Eugene-Kuznetsov changed title from WIP: Adding selection input to Subdivide Mesh geometry node to Adding selection input to Subdivide Mesh geometry node 2024-03-04 06:37:40 +01:00

What can I use instead of bmesh? The only other algorithm is BKE_subdiv_to_mesh. I looked at it and I couldn't see any way to make it subdivide only part of the mesh. Is there such a way?

Well, you can write this from scratch? BMesh is the not a thing what can be used in geometry nodes, someone at some point have to rewrite this in future in any case.

I don't want to say what you actually have to spend your time on such feature at least before this like project will not be accepted by geometry nodes team.

> What can I use instead of bmesh? The only other algorithm is BKE_subdiv_to_mesh. I looked at it and I couldn't see any way to make it subdivide only part of the mesh. Is there such a way? Well, you can write this from scratch? BMesh is the not a thing what can be used in geometry nodes, someone at some point have to rewrite this in future in any case. I don't want to say what you actually have to spend your time on such feature at least before this like project will not be accepted by geometry nodes team.
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Contributor

It's not like it''s going to be accepted in either case (I have 8 open PRs counting this one, and no activity on any of them.)

It's not like it''s going to be accepted in either case (I have 8 open PRs counting this one, and no activity on any of them.)
Eugene-Kuznetsov force-pushed ek_selective_subdiv from 34344f200e to 5af59752e1 2024-04-02 07:25:40 +02:00 Compare
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Reference: blender/blender#116485
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