Removed propagation of UV changes across boundary of selection #116914
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Reference: blender/blender#116914
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Delete Branch "JonasDichelle:jonasdichelle-patch-1"
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Removed propagation of UV changes across boundary of selection.
This caused unwanted stretching behavior as descriped here:
#115432
6996b8e00d
I added the ability to pick the desired behavior, using a boolean "Rip Modified UVs".
Disabling it enables the propagation loop added in
e0e3650495
, enabling it uses the old behavior before that commit.Jonas Dichelle referenced this pull request2024-01-09 00:25:23 +01:00
@JonasDichelle thanks for looking into this, to resolve #115432 I've reverted
e0e3650495
, see:71af74622f
.Partly because
Was there an important use-case to propagate the changes to adjacent UV's? Or was this option added mainly to restore previous behavior?
@ideasman42 Thank you, for resolving the issue!
Yes, I added the option to choose the behavior mainly because I didn't want to completely undo what @Chris_Blackbourn had done.
I'm guessing he added the behavior because users might not expect the operator to disconnect bounding quads while alligning them.
So I think I understand the intentions of the change.
But reverting it is probably just fine.
In that case did you want to update this PR, otherwise it could be closed.
Not necessarily, closing it is fine by me.
Pull request closed