Fix #93052: USD import: wrong varying interpolation conversion #116955

Merged
Michael Kowalski merged 1 commits from makowalski/blender:usd-varying-uv-import-error into main 2024-01-10 18:33:19 +01:00
1 changed files with 1 additions and 1 deletions

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@ -213,7 +213,7 @@ static const std::optional<bke::AttrDomain> convert_usd_varying_to_blender(
blender::Map<pxr::TfToken, bke::AttrDomain> map;
map.add_new(pxr::UsdGeomTokens->faceVarying, bke::AttrDomain::Corner);
map.add_new(pxr::UsdGeomTokens->vertex, bke::AttrDomain::Point);
map.add_new(pxr::UsdGeomTokens->varying, bke::AttrDomain::Point);
map.add_new(pxr::UsdGeomTokens->varying, bke::AttrDomain::Corner);
map.add_new(pxr::UsdGeomTokens->face, bke::AttrDomain::Face);
/* As there's no "constant" type in Blender, for now we're
* translating into a point Attribute. */