Fix #93052: USD import: wrong varying interpolation conversion #116955
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@ -213,7 +213,7 @@ static const std::optional<bke::AttrDomain> convert_usd_varying_to_blender(
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blender::Map<pxr::TfToken, bke::AttrDomain> map;
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map.add_new(pxr::UsdGeomTokens->faceVarying, bke::AttrDomain::Corner);
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map.add_new(pxr::UsdGeomTokens->vertex, bke::AttrDomain::Point);
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map.add_new(pxr::UsdGeomTokens->varying, bke::AttrDomain::Point);
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map.add_new(pxr::UsdGeomTokens->varying, bke::AttrDomain::Corner);
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map.add_new(pxr::UsdGeomTokens->face, bke::AttrDomain::Face);
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/* As there's no "constant" type in Blender, for now we're
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* translating into a point Attribute. */
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