When storing multiple binaries in a fatbinary, ocloc stores Intel
Graphics binaries for specific devices and these don't get found when
the device doesn't match fully.
Blender compiles one binary per generation rather than per device, to
gain space and compile time.
We introduce a patch at ocloc level to work around this behavior that
otherwise leads to binaries not being found and recompilation being
attempted.
Pull Request: #115750
The first public Windows driver version with a higher number is
101.4824, so we bump the min-required driver version on Windows to this
one to ensure compatibility.
In order to speedup compilation, we upgrade IGC to 1.0.14828.26 along
with ocloc and the associated dependencies.
We also bump min-driver version accordingly to 26918.
Ref !114341