WIP: Fix #116029: Undo restores the wrong brush in vertex paint mode #117055

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Campbell Barton wants to merge 1 commits from ideasman42/blender:pr-fix-brush-undo into main

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This is a proof of concept fix for #116029.

The change ensures ID_RECALC_COPY_ON_WRITE runs when the brush is changed,
the main down side is all callers to BKE_paint_brush_set need to check the return value and call DEG_id_tag_update(..) on the scene, when the Paint struct is from a scene.

Possible changes:

  • The owner ID could be passed in as an argument instead.
  • We could be less struct on ensuring ID_RECALC_COPY_ON_WRITE runs on the scene, only concerning ourselves with mode switching for e.g. however it seems likely that bugs like #116029 could occur, just in more obscure cases.
This is a proof of concept fix for #116029. The change ensures ID_RECALC_COPY_ON_WRITE runs when the brush is changed, the main down side is all callers to BKE_paint_brush_set need to check the return value and call DEG_id_tag_update(..) on the scene, when the `Paint` struct is from a scene. Possible changes: - The owner ID could be passed in as an argument instead. - We could be less struct on ensuring ID_RECALC_COPY_ON_WRITE runs on the scene, only concerning ourselves with mode switching for e.g. however it seems likely that bugs like #116029 could occur, just in more obscure cases.
Campbell Barton added 1 commit 2024-01-12 08:37:49 +01:00
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Note that an earlier version of this PR seemed to work in my tests but this doesn't fix the bug.

Note that an earlier version of this PR seemed to work in my tests but this doesn't fix the bug.
Campbell Barton closed this pull request 2024-01-12 13:54:42 +01:00

Pull request closed

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Reference: blender/blender#117055
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