ImBuf: no need to use double precision inside IMB_transform #117160
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Reference: blender/blender#117160
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Delete Branch "aras_p/blender:imbuf-no-doubles"
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Double precision pixel coordinate interpolation was added in
3a65d2f591
to fix an issue of "wobbly" resulting image at very high scale factors. But the root cause of that was the fact that the scanline loop was repeatedly adding the floating point step for each pixel, instead of doing multiplication by pixel index (repeated floating point additions can "drift" due to imprecision, whereas multiplications are much more accurate).Change all that math back to use single precision floats. I checked the original issue the commit was fixing, it is still fine. Also added a gtest to cover this situation:
imbuf_transform, nearest_very_large_scale
This makes
IMB_transform
a tiny bit faster, on Windows/VS2022/Ryzen5950X scaling an image at 4K resolution:ImBuf: no need to use double precision inside IMB_transformto WIP: ImBuf: no need to use double precision inside IMB_transformf929c15500
tocd2d407061
@blender-bot build
WIP: ImBuf: no need to use double precision inside IMB_transformto ImBuf: no need to use double precision inside IMB_transformThat's quite nice catch. Probably wouldn't cross my mind to solve it this way.