Cycles: Use default CUDA context instead of creating a new one #117230
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Reference: blender/blender#117230
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Delete Branch "Stefan_Werner/blender:cuda_default_ctx"
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This allows for Cycles and OIDN to share the same context.
Note:
CU_CTX_MAP_HOST
was deprecated in CUDA 11. Trying to set it on the default context throws an error.Cycles: Use default CUDA context instead of creating a new oneto WIP: Cycles: Use default CUDA context instead of creating a new oneWIP: Cycles: Use default CUDA context instead of creating a new oneto Cycles: Use default CUDA context instead of creating a new oneThanks for working on this.
This fails for me with the following steps:
Failed to configure CUDA context (Primary context active)
in the second viewportI got it with the default cube too, but it's not as reliable to reproduce.
I guess we need some global lock around
cuDevicePrimaryCtxRetain
andcuCtxPopCurrent
in the constructor, and inCUDAContextScope
?And then see how that affects performance for 3D viewport + material preview renders, and multiple 3D viewports.
I went for an approach without locks:
This is under the assumption that cu* calls operating on the primary context are thread safe.
Seems stable in testing now. Just one minor thing.
@ -106,2 +117,3 @@
/* Create context. */
result = cuCtxCreate(&cuContext, ctx_flags, cuDevice);
result = cuDevicePrimaryCtxRetain(&cuContext, cuDevice);
Technically speaking there is still a race condition here, in the unlikely event two CUDA devices are created at the same time.
So I would still suggest to add this:
cuDevicePrimaryCtxRetain
andcuDevicePrimaryCtxGetState
are thread-safe, per device (the driver has a mutex per device which is held during the call). So should still be safe even if two different CUDA devices were created and it would get the primary context for each at the same time here (since the primary context is also per device), without needing another lock.I wasn't clear, I meant a race condition when two Cycles
CUDADevice
instances are created at the same time, for the same GPU.Imagine:
But shouldn't that be handled by the second condition in
if (result != CUDA_SUCCESS && result != CUDA_ERROR_PRIMARY_CONTEXT_ACTIVE)
?Ah yes, I missed that.