Fix #117280: Cycles: Lights from instancer not working randomly #117301

Merged
Sergey Sharybin merged 4 commits from Sergey/blender:fix_light_linking into main 2024-01-19 09:25:07 +01:00

The issue was caused by light and shadow linking runtime data not
evaluated first time for lights linked to scene indirectly.

Simple solution is to hook up shading component to the instance
operation, so that visibility flag is properly propagated to the
shading component, and the light linking is evaluated.

Do it as non-flushing operation to prevent possible unwanted
re-evaluated of instancers.

The issue was caused by light and shadow linking runtime data not evaluated first time for lights linked to scene indirectly. Simple solution is to hook up shading component to the instance operation, so that visibility flag is properly propagated to the shading component, and the light linking is evaluated. Do it as non-flushing operation to prevent possible unwanted re-evaluated of instancers.
Sergey Sharybin added 4 commits 2024-01-18 19:40:05 +01:00
bce75bd4a2 Depsgraph: Add explicit object shading exit operation
Currently there is no functional changes.

In the future it allows to more easily hook the shading component
to other nodes to ensure the visibility flow.

Note that since the operation is not used by any relation it will
appear disconnected in the graphviz debugger. This is due to the
current behavior of deg_graph_remove_unused_noops().
4b38a353a2 Cleanup: Make duplication node and ocmponent name more clear
Follow the new terminology of instancing, and make it clear what
side it is (instancer or instancee).
4f761b0810 Cleanup: Simplify tracking of relations for instancing
Instead of having a set of hardcoded rules in the collection and
object instance collection builder introduce new node on object's
INSTANCING component which is to be hooked up to the node which is
duplicating the object.

Should be no functional changes.
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1424cc7ab8
Fix #117280: Cycles: Lights from instancer not working randomly
The issue was caused by light and shadow linking runtime data not
evaluated first time for lights linked to scene indirectly.

Simple solution is to hook up shading component to the instance
operation, so that visibility flag is properly propagated to the
shading component, and the light linking is evaluated.

Do it as non-flushing operation to prevent possible unwanted
re-evaluated of instancers.
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@blender-bot build
Sergey Sharybin merged commit 1dfb41bc75 into main 2024-01-19 09:25:07 +01:00
Sergey Sharybin deleted branch fix_light_linking 2024-01-19 09:25:09 +01:00
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Reference: blender/blender#117301
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