WIP: Prototype: Geometry Nodes: data block references list per node instance #117635
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Reference: blender/blender#117635
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Delete Branch "JacquesLucke/blender:bake-data-block-map-instance"
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This tests a slightly different version of #117043 where each bake node instance has its own data block list. The following features are implemented:
The intention is to merge this into #117043 if it turns out to be the better solution.
Thanks for addressing this so quickly, to me this feels a lot better now!
So far I haven't been able to find a situation where the automatic population and clearing of the list fails.
Obviously now, that the list is per bake and only visible in the node editor for the time being, it's a lot more hidden. Which now, that I'm quite confident that the automatic solution can just work, should be acceptable imo.
At least now the data is also clearly associated with the rest of the properties of the bake.
On the topic of having a separate list or one in the UI, I can see exposing a superset of all datablock references in the modifier for convenience, while still keeping the ground truth per bake, so that they can be edited on a lower level. E.g importing the same bake with different materials (or in the future, replacing the geometry that an instancer is referencing).
But that can come later imo, since now the reference data is accessible in the same way the bake properties are and for the vast majority of currently possible use-cases it should not be necessary to access. In the future this would change though and we'll need more UI.
I'd still like to hear from @brecht about the split list per bake, since the current approach is different from what we last discussed. To me the current approach is reasonable though.
The one thing that I'd like to have added in this patch a title
Referenced Data
, potentially by putting this UI in a subpanel.I'm fine with multiple lists. I can see some use cases when importing the same thing multiple times and you want different materials for each.
It's less convenient if you have multiple bake nodes just because you have some multi-step baking of the same geometry. But I guess in that case only the last bake node needs to be handled anyway.
You must be explicit due to baking and his possibilty, he should be look more like :
@dodo-2 this is unfortunately not related to what this patch is about. Currently, we (intentionally) only support baking still frames or frame ranges, but not multiple independent frames.
Will close this, because I'm merging the change into #117043. Thanks for the feedback on this approach.
Pull request closed