Nodes: expose socket location to the Python API #117809

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Damien Picard wants to merge 1 commits from pioverfour/blender:dp_expose_socket_location into main

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When writing Python scripts that change a node tree layout, it is
useful to have a way to get where the sockets are located in the node
tree*.

One drawback of this is that sockets' locations are stored in the
socket runtime structure, and are only computed when the node tree
is actually drawn on screen. This results in a property that is
useless in background mode, or when creating node trees in a
non-interactive context. This issue is documented in the property
description.

* One example is the Node Wrangler add-on, which includes a tool to
add reroute nodes next to a given node's outputs. It currently uses an
approximation, which typically results in misaligned reroutes.
Another example is the third-party Voronoi Linker add-on, which goes
so far as to use ctypes to access the C structure for the socket
runtime.


image

When writing Python scripts that change a node tree layout, it is useful to have a way to get where the sockets are located in the node tree*. One drawback of this is that sockets' locations are stored in the socket `runtime` structure, and are only computed when the node tree is actually drawn on screen. This results in a property that is useless in background mode, or when creating node trees in a non-interactive context. This issue is documented in the property description. \* One example is the Node Wrangler add-on, which includes a tool to add reroute nodes next to a given node's outputs. It currently uses an approximation, which typically results in misaligned reroutes. Another example is the third-party Voronoi Linker add-on, which goes so far as to use ctypes to access the C structure for the socket runtime. ------ ![image](/attachments/a75d5949-e000-45e4-98a5-8b82953bf57f)
112 KiB
Damien Picard added the
Module
Nodes & Physics
label 2024-02-04 16:52:33 +01:00
Damien Picard added 1 commit 2024-02-04 16:52:44 +01:00
6c50fa66c9 Nodes: expose socket location to the Python API
When writing Python scripts that change a node tree layout, it is
useful to have a way to get where the sockets are located in the node
tree*.

One drawback of this is that sockets' locations are stored in the
socket `runtime` structure, and are only computed when the node tree
is actually drawn on screen. This results in a property that is
useless in background mode, or when creating node trees in a
non-interactive context. This issue is documented in the property
description.

* One example is the Node Wrangler add-on, which includes a tool to
add reroute nodes next to a given node's outputs. It currently uses an
approximation, which typically results in misaligned reroutes.
Another example is the third-party Voronoi Linker add-on, which goes
so far as to use ctypes to access the C structure for the socket
runtime.
Iliya Katushenock added this to the Nodes & Physics project 2024-02-04 16:55:54 +01:00
Iliya Katushenock added
Module
Python API
and removed
Module
Nodes & Physics
labels 2024-02-04 16:55:59 +01:00
Member

This was proposed twice before:

In short, I think this is too context dependent to expose in RNA, at least in this way.
The socket location could depend on settings in the node editor, or it might be innacurate after changes to node positions.

There are currently problems/bugs caused by storing the socket location per socket. It should really be stored per node editor per socket.

This was proposed twice before: - https://archive.blender.org/developer/differential/0012/0012695/index.html - https://archive.blender.org/developer/differential/0014/0014196/index.html In short, I think this is too context dependent to expose in RNA, at least in this way. The socket location could depend on settings in the node editor, or it might be innacurate after changes to node positions. There are currently problems/bugs caused by storing the socket location per socket. It should really be stored per node editor per socket.
Author
Member

I see, thanks. Makes sense. I keep forgetting to search on Phabricator.

I see, thanks. Makes sense. I keep forgetting to search on Phabricator.
Damien Picard closed this pull request 2024-02-14 18:50:16 +01:00
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Pull request closed

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Reference: blender/blender#117809
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