Nodes: expose socket location to the Python API #117809
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Reference: blender/blender#117809
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Delete Branch "pioverfour/blender:dp_expose_socket_location"
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When writing Python scripts that change a node tree layout, it is
useful to have a way to get where the sockets are located in the node
tree*.
One drawback of this is that sockets' locations are stored in the
socket
runtime
structure, and are only computed when the node treeis actually drawn on screen. This results in a property that is
useless in background mode, or when creating node trees in a
non-interactive context. This issue is documented in the property
description.
* One example is the Node Wrangler add-on, which includes a tool to
add reroute nodes next to a given node's outputs. It currently uses an
approximation, which typically results in misaligned reroutes.
Another example is the third-party Voronoi Linker add-on, which goes
so far as to use ctypes to access the C structure for the socket
runtime.
This was proposed twice before:
In short, I think this is too context dependent to expose in RNA, at least in this way.
The socket location could depend on settings in the node editor, or it might be innacurate after changes to node positions.
There are currently problems/bugs caused by storing the socket location per socket. It should really be stored per node editor per socket.
I see, thanks. Makes sense. I keep forgetting to search on Phabricator.
(*  ̄︿ ̄)
Pull request closed