Compositor: Switch CPU compositor to Full-Frame #118010
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Reference: blender/blender#118010
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Delete Branch "Sergey/blender:compositor_fullframe_default"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The tiled compositor code is mainly still around, which is only
expected to be a short-lived period. Eventually it will also be
removed.
The OpenCL and Group Buffers options are already removed.
@blender-bot build
Just the versioning need to be fixed.
Not sure if you want to do this now, but Chunk Size also needs to be removed. And maybe we rename
use_full_frame_compositor
touse_gpu_compositor
while at it, not sure if this is considered a breaking change.@ -2909,0 +2912,4 @@
constexpr int NTREE_COM_GROUPNODE_BUFFER = 1 << 3;
constexpr int NTREE_COM_OPENCL = 1 << 1;
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
This won't actually loop over compositor node trees as far as I can see. You probably need:
I wouldn't really rename
use_full_frame_compositor
. It is just an internal name, so artists do not interface with it. Renaming it will break existing setup where people have experimental features enabled (i.e., some of the setups here at the studio might be relying on it still).I would really rather focus on making it possible to use GPU for final compositing an official feature. We're quite close to achieving this goal, "just" need to solve that UI freezing on tweaks.
WIP: Compositor: Switch CPU compositor to Full-Frameto Compositor: Switch CPU compositor to Full-Frame