VSE: Simplify and speedup sequencer cache drawing #118027

Merged
Aras Pranckevicius merged 1 commits from aras_p/blender:vse_cache_draw_opt into main 2024-02-09 17:18:04 +01:00

5 years ago (18b693bdbd) part of cache rendering was converted to not
draw one quad at a time. However the other part (drawing strip
backgrounds when cache visualization is on) was left still drawing one
quad at a time.

Now that sequencer timeline drawing code has SeqQuadsBatch that batches
arbitrary number of things for drawing fairly easily, the existing
cache drawing batching code can be simplified to just use that, and
the background code changed from immediate quad drawing to use the
batcher.

Sprite Fright edit, whole timeline visible, all caches visualized and
full: draw_cache_view on Windows/Ryzen5950X goes 2.40ms -> 0.16ms.
And there's less code.

5 years ago (18b693bdbd) part of cache rendering was converted to not draw one quad at a time. However the other part (drawing strip backgrounds when cache visualization is on) was left still drawing one quad at a time. Now that sequencer timeline drawing code has SeqQuadsBatch that batches arbitrary number of things for drawing fairly easily, the existing cache drawing batching code can be simplified to just use that, and the background code changed from immediate quad drawing to use the batcher. Sprite Fright edit, whole timeline visible, all caches visualized and full: `draw_cache_view` on Windows/Ryzen5950X goes 2.40ms -> 0.16ms. And there's less code.
Aras Pranckevicius added 1 commit 2024-02-09 10:42:28 +01:00
buildbot/vexp-code-patch-lint Build done. Details
buildbot/vexp-code-patch-windows-amd64 Build done. Details
buildbot/vexp-code-patch-darwin-arm64 Build done. Details
buildbot/vexp-code-patch-linux-x86_64 Build done. Details
buildbot/vexp-code-patch-darwin-x86_64 Build done. Details
buildbot/vexp-code-patch-coordinator Build done. Details
fca8ca7820
VSE: Simplify and speedup sequencer cache drawing
5 years ago (18b693bdbd) part of cache rendering was converted to not
draw one quad at a time. However the other part (drawing strip
backgrounds when cache visualization is on) was left still drawing one
quad at a time.

Now that sequencer timeline drawing code has SeqQuadsBatch that batches
arbitrary number of things for drawing fairly easily, the existing
cache drawing batching code can be simplified to just use that, and
the background code changed from immediate quad drawing to use the
batcher.

Sprite Fright edit, whole timeline visible, all caches visualized and
full: `draw_cache_view` on Windows/Ryzen5950X goes 2.40ms -> 0.16ms.
And there's less code.
Author
Member

@blender-bot build

@blender-bot build
Aras Pranckevicius added this to the Video Sequencer project 2024-02-09 10:46:06 +01:00
Aras Pranckevicius requested review from Richard Antalik 2024-02-09 10:59:43 +01:00
Richard Antalik approved these changes 2024-02-09 17:07:10 +01:00
Aras Pranckevicius merged commit 6f7ac2be53 into main 2024-02-09 17:18:04 +01:00
Aras Pranckevicius deleted branch vse_cache_draw_opt 2024-02-09 17:18:06 +01:00
Sign in to join this conversation.
No reviewers
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#118027
No description provided.