WIP: Refactor: Seperate Grease Pencil render engines #118050

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Falk David wants to merge 4 commits from filedescriptor/blender:refactor-gp-engines into main

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The gpencil folder in source/blender/draw/engines/ contained two different engines:

  • The engine to render GPv2
  • The engine to render GPv3

Some of the code was shared, some was not. This PR seperates them completly with the goal of

  • making it easier to change the new engine
  • making it easier to remove the old engine once we'll deprecate it
The `gpencil` folder in `source/blender/draw/engines/` contained two different engines: * The engine to render GPv2 * The engine to render GPv3 Some of the code was shared, some was not. This PR seperates them completly with the goal of * making it easier to change the new engine * making it easier to remove the old engine once we'll deprecate it
Falk David added 3 commits 2024-02-09 17:48:43 +01:00
Falk David added 1 commit 2024-02-09 17:49:01 +01:00
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b915195a58
Use `GPU_SHADER` define
Falk David added this to the Grease Pencil project 2024-02-09 17:51:50 +01:00
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@blender-bot build

@blender-bot build
Falk David changed title from Refactor: Seperate Grease Pencil render engines to WIP: Refactor: Seperate Grease Pencil render engines 2024-02-09 17:54:22 +01:00

Have you considered shortening the file names for the v3 engine? How about having a GP_ prefix, similar to NOD_ or COM_ for example?

Have you considered shortening the file names for the v3 engine? How about having a `GP_` prefix, similar to `NOD_` or `COM_` for example?
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No longer necessary, closing.

No longer necessary, closing.
Falk David closed this pull request 2024-03-28 12:45:14 +01:00
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Reference: blender/blender#118050
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