Object: Move transform matrices to runtime struct #118210

Merged
Hans Goudey merged 3 commits from HooglyBoogly/blender:object-matrix-runtime into main 2024-02-14 16:15:00 +01:00
Member

The object_to_world and world_to_object matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to ObjectRuntime and moves the matrices to
use the C++ float4x4 type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on Object directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse world_to_object matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in ObjectRuntime at all,
and just calculate it on demand. Or at least we should remove the
redundant caluclations. That should be done separately though.


Also, we should probably change constinv in the
same way. But I'd prefer to consider those separately too.

The `object_to_world` and `world_to_object` matrices are set during depsgraph evaluation, calculated from the object's animated location, rotation, scale, parenting, and constraints. It's confusing and unnecessary to store them with the original data in DNA. This commit moves them to `ObjectRuntime` and moves the matrices to use the C++ `float4x4` type, giving the potential for simplified code using the C++ abstractions. The matrices are accessible with functions on `Object` directly since they are used so commonly. Though for write access, directly using the runtime struct is necessary. The inverse `world_to_object` matrix is often calculated before it's used, even though it's calculated as part of depsgraph evaluation. Long term we might not want to store this in `ObjectRuntime` at all, and just calculate it on demand. Or at least we should remove the redundant caluclations. That should be done separately though. --- Also, we should probably change `constinv` in the same way. But I'd prefer to consider those separately too.
Hans Goudey added 1 commit 2024-02-13 16:59:50 +01:00
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ff6a72ca12
Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant caluclations. That should be done separately though.
Hans Goudey requested review from Brecht Van Lommel 2024-02-13 17:01:06 +01:00
Hans Goudey requested review from Sergey Sharybin 2024-02-13 17:01:06 +01:00
Hans Goudey requested review from Jacques Lucke 2024-02-13 17:01:07 +01:00
Hans Goudey added this to the Core project 2024-02-13 17:01:13 +01:00

@blender-bot build

@blender-bot build
Hans Goudey added 1 commit 2024-02-13 17:23:20 +01:00
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43f04b1b34
Cleanup: Make format
Bastien Montagne approved these changes 2024-02-13 17:23:20 +01:00
Bastien Montagne left a comment
Owner

LGTM, indeed I cannot see any reason not to move these matrices into runtime data.

LGTM, indeed I cannot see any reason not to move these matrices into runtime data.

@blender-bot build

@blender-bot build

The parentinv is not a runtime matrix, it is parent's world_to_object matrix at the moment the object was parented.

The `parentinv` is not a runtime matrix, it is parent's `world_to_object` matrix at the moment the object was parented.
Sergey Sharybin approved these changes 2024-02-14 15:51:35 +01:00
Hans Goudey added 1 commit 2024-02-14 15:55:24 +01:00
Brecht Van Lommel approved these changes 2024-02-14 16:12:38 +01:00
Hans Goudey merged commit 1c0f374ec3 into main 2024-02-14 16:15:00 +01:00
Hans Goudey deleted branch object-matrix-runtime 2024-02-14 16:15:02 +01:00
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Reference: blender/blender#118210
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