UI Test: Dialog Title Move Hand Cursor #118358
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Reference: blender/blender#118358
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Delete Branch "Harley/blender:DialogMoveHand"
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Mouse cursor changes to a "Hand" to indicate that popup blocks can be
moved by dragging the title region.
@pablovazquez wanted to try this.
Thanks for trying it out!
That is one ugly cursor, Windows. Testing on macOS it seems to use the wrong cursor (this one is used for links):
It should (if possible) use the open hand icon on hover, and closed hand on drag:
From https://support.apple.com/en-mt/guide/mac-help/mh35695/mac
Oh, we should treat that as a bug. We hardly use that cursor for anything so haven't noticed that. gpencil uses that somewhere, but is for a move not a point or selection.
We only have one hand cursor defined in our source, WM_CURSOR_HAND, and that maps to a ghost cursor type of GHOST_kStandardCursorMove, which makes sense. But the Mac source - GHOST_WindowCocoa.mm - that is now using pointingHandCursor when I think it should be openHandCursor
On Windows we don't have this supplied by the OS, but it is something we made for Blender. But we only made "open hand" not "closed hand". Not that we couldn't make it.
There is now a PR for that but requires a Mac dev to test: #118423
Just noticed the Image Viewer actually has an open/close hand pointer. But probably made ad-hoc for the image viewer? Not sure which other Windows apps have such a feature to compare.
If we do I'd go for something smaller like macOS'.
Yes, we have the ability use custom cursors, but the OS doesn't supply many on its own. Those were just made for that program, similar to how we have lots of custom ones in Blender. https://learn.microsoft.com/en-us/windows/win32/menurc/about-cursors
hands are cool, i know, but most of the time when dragging something in blender, the following cursor shows up:
so why not stick with it for consistency sake?
True. This PR is mostly looking at how we can make it more obvious to users that they can drag dialogs.
But not sure I could get used to seeing a hand cursor on Windows, no matter how they are redesigned - it just isn't something we normally see so looks a bit... "goofy". But we could easily make it so that a WM_CURSOR_MOVE becomes a IDC_SIZEALL on Windows while Mac users see their openHandCursor
It looks goofy on Windows because of their oversized hand cursor. On Linux it will depend on the DE theme, and on macOS it looks native.
That could work as a trade-off. Shall we try it out if it's not too much work?
I'd prefer the 4-tri cursor that thinking polygons screenshoted ... Personally I've never liked cursors that look like a hand. Something just weird about it. It's like someone amputated Mickey mouse.
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