Fix #94781: Getting stuck in an edit mode when object is disabled in viewport #118370
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Reference: blender/blender#118370
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Delete Branch "ChrisLend/blender:fix_stuck_in_pose_mode"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
When disabling objects in the viewport (using the monitor icon),
while in an edit mode you cannot leave the mode.
The bugreport mentions pose mode, but it really happens with all objects in all modes.
The fix I propose is to not disable mode switching based on visibility.
As far as I can tell, this only fixes the issue but doesn't allow going into edit mode on objects that are hidden.
This is because hidden objects cannot be active, and that is checked as well.
This also makes the behavior consistent with toggling visibility (eye icon).
This enables operators to modify objects which are not visible, which is against the design.
A lot of poll functions use function like
ED_operator_object_active_editable
. For example, with this changeMake Parent without Inverse
becomes available for active object which is restricted from viewport.thanks for the feedback
I've now moved the logic directly into the
object_mode_set_poll
function. This should remove side-effects when calling operators.You shouldn't be able to switch invisible objects to edit mode.
An argument can be made that it might be useful to switch from edit/pose to object mode. But then it sounds a bit arbitrary, and not very consistent with the rest of the mental model aboutedtiability of invisible objects.
I forgot to mention, the reference to the report seems to be broken.
Fix #9478: Getting stuck in an edit mode when object is disabled in viewportto Fix #94781: Getting stuck in an edit mode when object is disabled in viewportsorry about that, fixed now
Yes, that I am aware of. But the question is if you can do that, because the object needs to be active to take it into edit mode. And if it is hidden, it can't be active.
I am aware this is touching design basics of Blender, maybe there is a different solution that doesn't have people stuck in an edit mode?
dropping this PR since it's a bit too involved for me
Pull request closed