Fix #118524: Loopcut crashes when not near an edge #118549
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@ -88,7 +88,9 @@ struct RingSelOpData {
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static void ringsel_draw(const bContext * /*C*/, ARegion * /*region*/, void *arg)
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{
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RingSelOpData *lcd = static_cast<RingSelOpData *>(arg);
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EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world().ptr());
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if (lcd->ob != nullptr) {
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EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world().ptr());
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}
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}
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static void edgering_select(RingSelOpData *lcd)
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