Compositor: Enable lock-free GPU context activation on macOS #118920

Merged
Sergey Sharybin merged 1 commits from Sergey/blender:compositor_gpu_metal into main 2024-03-01 14:38:21 +01:00

This required to apply a small fix in the Metal texture uploader.

Without synchronization pixels of a wrong pass can be uploaded to
a wrong texture. This is because this code path is heavily reusing
temporary allocations, and at some point the allocation is not
considered as still in use, unless the command buffer used by the
texture uploader is submitted.

Ref #118919

This required to apply a small fix in the Metal texture uploader. Without synchronization pixels of a wrong pass can be uploaded to a wrong texture. This is because this code path is heavily reusing temporary allocations, and at some point the allocation is not considered as still in use, unless the command buffer used by the texture uploader is submitted. Ref #118919
Sergey Sharybin added 1 commit 2024-02-29 18:25:58 +01:00
This required to apply a small fix in the Metal texture uploader.

Without synchronization pixels of a wrong pass can be uploaded to
a wrong texture. This is because this code path is heavily reusing
temporary allocations, and at some point the allocation is not
considered as still in use, unless the command buffer used by the
texture uploader is submitted.

Ref #118919
Sergey Sharybin requested review from Clément Foucault 2024-02-29 18:26:10 +01:00
Aras Pranckevicius reviewed 2024-03-01 08:18:57 +01:00
@ -1125,2 +1125,4 @@
ctx->main_command_buffer.submit(false);
/* Release temporary staging buffer allocation.
* NOTE: Allocation will be tracked with command submission and released once no longer in use.

The comment wrt command buffer submission is probably outdated now, given that the cmdbuf was just submitted right above?

The comment wrt command buffer submission is probably outdated now, given that the cmdbuf was just submitted right above?
Author
Owner

I do not think it is outdated. You submit command, and it tracks allocation, so it is safe to free memory here. So you need to submit in order to make the allocation tracked.

I do not think it is outdated. You submit command, and it tracks allocation, so it is safe to free memory here. So you need to submit in order to make the allocation tracked.
First-time contributor

FYI on this, texture::update_sub is called quite a lot, and having a command buffer flush here may negatively impact performance. It will also prevent multiple subsequent texture updates being batched together and optimized by the driver/GPU workload scheduler.

However, given the cause of the original issue, if this is fixing a missing GPU_flush, then we should ideally be able to either insert that at the high level in the problem code, or look into why this was happening in the first place. i.e. perhaps a later function requires a flush which is not happening.

Regarding the memory, this should not matter either way as if the buffer is used by any command buffer, the command buffer instance will retain a reference to any used memory. Freeing the buffer reference on host can be done safely in any case.

I can have a look into this however, if this does indeed resolve the issue.

FYI on this, texture::update_sub is called quite a lot, and having a command buffer flush here may negatively impact performance. It will also prevent multiple subsequent texture updates being batched together and optimized by the driver/GPU workload scheduler. However, given the cause of the original issue, if this is fixing a missing GPU_flush, then we should ideally be able to either insert that at the high level in the problem code, or look into why this was happening in the first place. i.e. perhaps a later function requires a flush which is not happening. Regarding the memory, this should not matter either way as if the buffer is used by any command buffer, the command buffer instance will retain a reference to any used memory. Freeing the buffer reference on host can be done safely in any case. I can have a look into this however, if this does indeed resolve the issue.
Clément Foucault approved these changes 2024-03-01 12:38:22 +01:00
Clément Foucault left a comment
Member

I approve but this might backfire at some point. Just tagging @Michael-Parkin-White-Apple

I approve but this might backfire at some point. Just tagging @Michael-Parkin-White-Apple
Sergey Sharybin merged commit 3fcd7ccbc0 into main 2024-03-01 14:38:21 +01:00
Sergey Sharybin deleted branch compositor_gpu_metal 2024-03-01 14:38:24 +01:00
Author
Owner

@Michael-Parkin-White-Apple In case you'd looking into deeper details, the file to reproduce the original issue can be found in #118919. You don't need to modify code anymore to make the GPU compositor lock-free. Just Ctrl-Click on the image input node to plug the viewer and pan the editor to force some ascynhronous GPU use.

@Michael-Parkin-White-Apple In case you'd looking into deeper details, the file to reproduce the original issue can be found in #118919. You don't need to modify code anymore to make the GPU compositor lock-free. Just Ctrl-Click on the image input node to plug the viewer and pan the editor to force some ascynhronous GPU use.
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Reference: blender/blender#118920
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