Fix #114438: wrong undo after running node tool in mesh edit mode #119015
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Reference: blender/blender#119015
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Delete Branch "JacquesLucke/blender:fix-edit-mode-mesh-undo"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I think the issue is that the run-node-group operator overwrites the data stored in the
Mesh
while mesh edit mode operations typically only change theBMEditMesh
. It seems like that causes issues because the mesh edit mode undo stack does not keep track of changes to theMesh
. When hitting undo, Blender assumes that theMesh
stored in the object has not changed and therefore it does not have to be read from the undo step again.The preliminary fix implemented here is to just not change the
Mesh
but only theBMEditMesh
. This seems to solve the issue.I haven't quite figured out yet how to tell the undo system that the
Mesh
has to be loaded from the undo step when undoing out of mesh edit mode. Doing that might provide a better solution.Thanks, I think this is the best solution for now. I expect edit mode undo will have to change when edit mode doesn't require BMesh, but until then, probably best to avoid changing it.
I think this code should be in
editmesh_utils.cc
next toEDBM_mesh_make
though. Then some of it can be shared and it's less likely that they'll get out of sync.@blender-bot build