Mesh: Draw triangle index buffer creation improvements #119130

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Hans Goudey merged 48 commits from HooglyBoogly/blender:mesh-extract-tris-fix into main 2024-04-11 04:49:38 +02:00
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This PR is another step in the refactor described by #116901.
This change applies to the triangle index buffer. The main improvement
is the ability to recognize when the mesh corner triangles index array
can be uploaded directly (when there is a single material and no hidden
faces). In that case the index data should be copied directly to the
GPU rather than to a temporary array owned by the IBO first. Though
that isn't implemented yet since it will be handled by the GPU module
later, the code is now structured to make that change simple from the
data extraction perspective.

Other than that, the main change is to not use the extractor iterator
framework anymore, and to set index data directly instead of using GPU
API functions. Though we're mainly bottlenecked by memory-bandwidth
anyway, it's nice to avoid function call overhead.

We also now avoid creating the array of sorted triangle indices when
there is a single material and no hidden faces. And we don't use
restart indices for the single-material case anymore. For Metal that's
nice because we can avoid strip_restart_indices.

I didn't notice significant performance improvements in my test files
beyond a few percent here and there. With a hacked implementation of
the copy-directly-to-the-gpu optimization, I did see more consistent
improvements though.

This PR is another step in the refactor described by #116901. This change applies to the triangle index buffer. The main improvement is the ability to recognize when the mesh corner triangles index array can be uploaded directly (when there is a single material and no hidden faces). In that case the index data should be copied directly to the GPU rather than to a temporary array owned by the IBO first. Though that isn't implemented yet since it will be handled by the GPU module later, the code is now structured to make that change simple from the data extraction perspective. Other than that, the main change is to not use the extractor iterator framework anymore, and to set index data directly instead of using GPU API functions. Though we're mainly bottlenecked by memory-bandwidth anyway, it's nice to avoid function call overhead. We also now avoid creating the array of sorted triangle indices when there is a single material and no hidden faces. And we don't use restart indices for the single-material case anymore. For Metal that's nice because we can avoid `strip_restart_indices`. I didn't notice significant performance improvements in my test files beyond a few percent here and there. With a hacked implementation of the copy-directly-to-the-gpu optimization, I did see more consistent improvements though.
Hans Goudey added 25 commits 2024-03-06 16:44:40 +01:00
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5da24ac53c
Simplify mesh position extraction as well
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78c75cedda
Merge branch 'main' into mesh-extract-normal-fix
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b0dfa6182a
Don't make "vnor" an alias for "pos"
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818f80aa13
Fix vertex normal overlay for GPU subdivision
Hans Goudey changed title from WIP: Mesh triangle index buffer creation improvements to WIP: Mesh: Draw triangle index buffer creation improvements 2024-03-06 17:34:07 +01:00
Hans Goudey added 1 commit 2024-03-07 03:59:37 +01:00
Hans Goudey added 1 commit 2024-03-19 19:08:30 +01:00
Hans Goudey added 2 commits 2024-03-20 13:49:59 +01:00
Hans Goudey added 2 commits 2024-03-23 17:10:26 +01:00
Hans Goudey added 3 commits 2024-03-24 16:34:25 +01:00
Hans Goudey added 3 commits 2024-03-24 17:35:33 +01:00
Hans Goudey added 3 commits 2024-03-24 18:10:40 +01:00
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e7c969c4bd
Remove debug timing
Hans Goudey changed title from WIP: Mesh: Draw triangle index buffer creation improvements to Mesh: Draw triangle index buffer creation improvements 2024-03-24 18:11:29 +01:00
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Hans Goudey added 1 commit 2024-03-24 18:27:00 +01:00
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fadc14d2fa
Merge branch 'main' into mesh-extract-tris-fix
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@blender-bot build

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Hans Goudey added this to the EEVEE & Viewport project 2024-03-24 18:27:25 +01:00
Hans Goudey requested review from Clément Foucault 2024-03-24 18:27:31 +01:00
Hans Goudey added 1 commit 2024-03-25 15:26:57 +01:00
Hans Goudey added 1 commit 2024-03-25 21:33:37 +01:00
Hans Goudey added 1 commit 2024-03-26 02:12:38 +01:00
Hans Goudey added 1 commit 2024-03-30 02:35:16 +01:00
Clément Foucault approved these changes 2024-04-03 21:37:10 +02:00
@ -183,0 +190,4 @@
bool uses_restart_indices,
blender::gpu::IndexBuf *elem);
void GPU_indexbuf_build_in_place_from_memory(blender::gpu::IndexBuf *ibo,

Please add documentation on the function and explain when to use it.

Please add documentation on the function and explain when to use it.
HooglyBoogly marked this conversation as resolved
Hans Goudey added 3 commits 2024-04-11 04:42:51 +02:00
Hans Goudey merged commit 0f46e02310 into main 2024-04-11 04:49:38 +02:00
Hans Goudey deleted branch mesh-extract-tris-fix 2024-04-11 04:49:40 +02:00
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Reference: blender/blender#119130
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