Cleanup: Remove unnecessary AssetListStorage class #119137
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Reference: blender/blender#119137
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Delete Branch "HooglyBoogly/blender:cleanup-asset-list-class-remove"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This class was just used to hold some functions which can just as well
be declared static outside of any class. It was never even instantiated.
Removing the class removes some indirection in this file that made
the code less readability, and avoids misleading readers.
@blender-bot build
For me personally this isn't a big deal and such helper classes help organizing code in my mind. But I can see how this can be confusing for others who are not as familiar with the design/code. There is a bug to be fixed, otherwise I'm fine with this.
Also note that the change from
clear()
toclear_and_shrink()
will have a user observable impact, might be worth committing separately or noting in the commit message.@ -457,3 +425,3 @@
bool is_loaded(const AssetLibraryReference *library_reference)
{
AssetList *list = AssetListStorage::lookup_list(*library_reference);
static AssetList *list = lookup_list(*library_reference);
Why is this
static
? This makes it so the list is only looked up once, which is a bug. Confirmed in local testing, which doesn't load previews when changing the asset library in the asset shelf, even crashes reliable when loading some asset libraries.Oops, that's my bad, I didn't add that on purpose.
I usually find it helpful to separate data from operations on the data. Beyond that though, it's really the extra level of indirection that just makes everything take longer to understand in this area.