Fix #119505: artifacts in VSE vectorscope #119512

Merged
Aras Pranckevicius merged 1 commits from aras_p/blender:vse_scopes_workaround into blender-v4.1-release 2024-03-15 15:53:34 +01:00

On some GPUs/drivers (seemingly nvidia) and screen sizes, VSE
vectorscope and sometimes waveform have "garbage" artifacts around
them.

Root cause unknown (driver bug?), for now similar fix as a while ago
in #112665: explicitly draw opaque background (with alpha=1), and then
use alpha blending for the scopes texture display on top of that.

On some GPUs/drivers (seemingly nvidia) and screen sizes, VSE vectorscope and sometimes waveform have "garbage" artifacts around them. Root cause unknown (driver bug?), for now similar fix as a while ago in #112665: explicitly draw opaque background (with alpha=1), and then use alpha blending for the scopes texture display on top of that.
Aras Pranckevicius added 1 commit 2024-03-15 14:04:29 +01:00
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f15b452d4f
Fix #119505: artifacts in VSE vectorscope
On some GPUs/drivers (seemingly nvidia) and screen sizes, VSE
vectorscope and sometimes waveform have "garbage" artifacts around
them.

Root cause unknown (driver bug?), for now similar fix as a while ago
in #112665: explicitly draw opaque background (with alpha=1), and then
use alpha blending for the scopes texture display on top of that.
Aras Pranckevicius requested review from Philipp Oeser 2024-03-15 14:04:47 +01:00
Author
Member

@blender-bot build

@blender-bot build
Member

Checking now, but would prefer if @Jeroen-Bakker was the primary reviewer here...

Checking now, but would prefer if @Jeroen-Bakker was the primary reviewer here...
Philipp Oeser requested review from Jeroen Bakker 2024-03-15 14:30:09 +01:00
Philipp Oeser approved these changes 2024-03-15 14:43:42 +01:00
Philipp Oeser left a comment
Member

works fine for me

works fine for me
Member

Yeah, this driver bug is haunting Blender for the last 6 months at least. So pre-drawing a quad is a fine solution for now.

Yeah, this driver bug is haunting Blender for the last 6 months at least. So pre-drawing a quad is a fine solution for now.
Jeroen Bakker approved these changes 2024-03-15 15:08:36 +01:00
Jeroen Bakker added this to the 4.1 milestone 2024-03-15 15:08:44 +01:00
Jeroen Bakker added this to the EEVEE & Viewport project 2024-03-15 15:08:47 +01:00
Aras Pranckevicius was assigned by Jeroen Bakker 2024-03-15 15:08:52 +01:00
Jeroen Bakker removed this from the EEVEE & Viewport project 2024-03-15 15:09:03 +01:00
Aras Pranckevicius merged commit 52a8bea237 into blender-v4.1-release 2024-03-15 15:53:34 +01:00
Aras Pranckevicius deleted branch vse_scopes_workaround 2024-03-15 15:53:41 +01:00
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Reference: blender/blender#119512
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