EEVEE: Overscan/Border mixed resolution rendering #119524

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Mixed resolution rendering had some issues with overscan and border
rendering. This PR will fix the issues.

  • render_offset was in display space and not in render space. Is
    now replaced by the overscan_extent.
  • overscan_extent introduced that stored the overscan of the render
    extent.
  • Fixed issues to determine the film sample weight when scaling_factor
    was used. It didn't match decompose the actual offset making the
    length of the same to large, what blurred the final samples.

NOTE: there are some other issues related to border rendering which was
already in main before mixed resolution rendering was added. I assume
that viewport render image in camera view still adds an additional
offset, which should be ignored.

image

Fix #119510
Fix #119511

Mixed resolution rendering had some issues with overscan and border rendering. This PR will fix the issues. - `render_offset` was in display space and not in render space. Is now replaced by the `overscan_extent`. - `overscan_extent` introduced that stored the overscan of the render extent. - Fixed issues to determine the film sample weight when `scaling_factor` was used. It didn't match decompose the actual offset making the length of the same to large, what blurred the final samples. NOTE: there are some other issues related to border rendering which was already in main before mixed resolution rendering was added. I assume that viewport render image in camera view still adds an additional offset, which should be ignored. ![image](/attachments/f0d8c283-bfa9-483d-9fd0-003ea01fdbc3) Fix #119510 Fix #119511
1.4 MiB
Jeroen Bakker added this to the 4.2 LTS milestone 2024-03-15 15:50:02 +01:00
Jeroen Bakker added the
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Jeroen Bakker self-assigned this 2024-03-15 15:50:02 +01:00
Jeroen Bakker added 1 commit 2024-03-15 15:50:11 +01:00
e76d8670c5 EEVEE-Next: Mixed resolution rendering with render border
When using mixed resolution rendering with render border the image was
showing incorrect results. This because the source pixels was read
without the border offset.

Fix #119510
Jeroen Bakker added this to the EEVEE & Viewport project 2024-03-15 15:50:16 +01:00
Jeroen Bakker added 1 commit 2024-03-18 09:45:29 +01:00
50fdce9f2c EEVEE: Overscan/Border mixed resolution rendering
Mixed resolution rendering had some issues with overscan and border
rendering. This PR will fix the issues.

- `render_offset` was in display space and not in render space. Is
  now replaced by the `overscan_extent`.
- `overscan_extent` introduced that stored the overscan of the render
  extent.
- Fixed issues to determine the film sample weight when `scaling_factor`
  was used. It didn't match decompose the actual offset making the
  length of the same to large, what blurred the final samples.

NOTE: there are some other issues related to border rendering which was
already in main before mixed resolution rendering was added. I assume
that viewport render image in camera view still adds an additional
offset, which should be ignored.
Jeroen Bakker changed title from WIP: EEVEE-Next: Mixed resolution rendering with render border to EEVEE: Overscan/Border mixed resolution rendering 2024-03-18 09:46:34 +01:00
Jeroen Bakker requested review from Clément Foucault 2024-03-18 09:47:07 +01:00
Jeroen Bakker changed title from EEVEE: Overscan/Border mixed resolution rendering to WIP: EEVEE: Overscan/Border mixed resolution rendering 2024-03-18 09:53:47 +01:00
Jeroen Bakker added 2 commits 2024-03-18 10:50:01 +01:00
Jeroen Bakker changed title from WIP: EEVEE: Overscan/Border mixed resolution rendering to EEVEE: Overscan/Border mixed resolution rendering 2024-03-18 10:50:58 +01:00
Clément Foucault approved these changes 2024-03-18 15:00:56 +01:00
Clément Foucault left a comment
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LGTM. Just added some nitpick notes.

LGTM. Just added some nitpick notes.
@ -264,8 +264,8 @@ struct FilmData {
int2 offset;
/** Size of the render buffers when rendering the main views, in pixels. */

I would add a comment saying that this includes overscan.

I would add a comment saying that this includes overscan.
Jeroen-Bakker marked this conversation as resolved
@ -266,3 +266,2 @@
int2 render_extent;
/** Offset to convert from Film space to Render space, in pixels. */
int2 render_offset;
/** Extent of overscan inside the render_extent near each corner. */

Number of bordering pixels inside the render_extent that do not contribute to the final image

`Number of bordering pixels inside the render_extent that do not contribute to the final image`
Jeroen-Bakker marked this conversation as resolved
@ -267,2 +267,2 @@
/** Offset to convert from Film space to Render space, in pixels. */
int2 render_offset;
/** Extent of overscan inside the render_extent near each corner. */
int2 overscan_extent;

This is confusing that overscan is int2 instead of int. I would clean that up before landing this.

This is confusing that overscan is `int2` instead of `int`. I would clean that up before landing this.
Jeroen-Bakker marked this conversation as resolved
Jeroen Bakker added 1 commit 2024-03-18 16:01:51 +01:00
Jeroen Bakker merged commit 8945b29762 into main 2024-03-18 16:03:09 +01:00
Jeroen Bakker deleted branch eevee-next/mixed-resolution-rendering-render-border 2024-03-18 16:03:15 +01:00
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Reference: blender/blender#119524
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