Fix: #117320: Correct selection in the UV Editor with Edge Selection and UV Sync #119629
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@ -484,9 +484,7 @@ void BM_mesh_select_flush(BMesh *bm)
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bool ok;
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BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
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if (BM_elem_flag_test(e->v1, BM_ELEM_SELECT) && BM_elem_flag_test(e->v2, BM_ELEM_SELECT) &&
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!BM_elem_flag_test(e, BM_ELEM_HIDDEN))
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{
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if (BM_elem_flag_test(e, BM_ELEM_SELECT) && !BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
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BM_elem_flag_enable(e, BM_ELEM_SELECT);
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}
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}
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@ -495,7 +493,7 @@ void BM_mesh_select_flush(BMesh *bm)
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if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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if (!BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
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if (!BM_elem_flag_test(l_iter->e, BM_ELEM_SELECT)) {
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ok = false;
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break;
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}
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Reference in New Issue
This breaks flushing vertex to edge selection. It also doesn't make sense to select the edge only if it's already selected.