UI: Tooltips for Bone Collection Active & Selected #120268
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Reference: blender/blender#120268
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Delete Branch "Harley/blender:BoneCollectionActiveSelectedTip"
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Hovering over the filled and open circles of Bone Collection items does
not give any hints on what these indicate. This PR makes them say
"Active" and "Selected".
@ -240,2 +245,4 @@
}
uiItemL(sub, "", icon);
uiBlock *block = uiLayoutGetBlock(sub);
uiBut *but = ui_but_last(block);
This is quite a hack honestly. It would be nice to look into other ways of accomplishing this. Possibly:
Yes, I think somewhere a kitten cries every time we need to use
ui_but_last
or accessblock->buttons.last
Will find something better.
We already have a variation of uiItemL that returns the uiBut. The only wrinkle being we have to change the type since we don't currently allow tooltips on labels. But this works better and is much less hacky.
Mainly what I don't like is manipulation of the button's type, and direct access to the tooltip field which is also managed by higher level APIs. I think we should be more strict about not adding this sort of exception everywhere. That's the reason the UI code is so messy in the first place.
Yes, this now has an optional tooltip when setting the label, but not sure I like it any better since it just moves the button type change around.
I agree with @HooglyBoogly when it comes to the hackyness of the code, but don't take my opinion on this as blocking for this PR -- I'm not in the UI module, and I don't know how much work it would be to do this cleanly.
As for the tooltips themselves, I think it's a great idea but the text is a bit too short and potentially confusing (is "selected' referring to the bone collection or the bones it contains?). I think these would be better:
Approving the PR to speed things up; please adjust the tooltips before landing.
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