Fix #120265: Build tree view row after cancelling rename #120290

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Pratik Borhade wants to merge 2 commits from PratikPB2123/blender:120265-tree-view-build-row into main

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is_renaming_ is true even after cancelling the rename operation,
this will result in calling add_rename_button instead of building the active
row in TreeViewLayoutBuilder::build_row. To fix this, set
is_renaming_ to false once text edit operation is finished.

`is_renaming_` is true even after cancelling the rename operation, this will result in calling `add_rename_button` instead of building the active row in `TreeViewLayoutBuilder::build_row`. To fix this, set `is_renaming_` to false once text edit operation is finished.
Pratik Borhade added 1 commit 2024-04-05 11:13:54 +02:00
179b60c364 Fix #120265: Build tree view row after cancelling rename
`is_renaming_` is true even after cancelling the rename operation,
this calls `add_rename_button` instead of building the active
row in `TreeViewLayoutBuilder::build_row`. To fix this, set
`is_renaming_` to false once text edit operation is finished.
Pratik Borhade requested review from Pablo Vazquez 2024-04-05 11:14:09 +02:00
Pratik Borhade requested review from Julian Eisel 2024-04-05 11:14:10 +02:00
Pratik Borhade added the
Module
User Interface
label 2024-04-05 11:14:40 +02:00
Pratik Borhade added 1 commit 2024-04-05 11:22:33 +02:00
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Functionality wise seems to behave as expected, code review I leave it to @JulianEisel

Functionality wise seems to behave as expected, code review I leave it to @JulianEisel
Pablo Vazquez approved these changes 2024-04-05 11:59:03 +02:00
Julian Eisel reviewed 2024-04-05 18:27:11 +02:00
Julian Eisel left a comment
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I would prefer to avoid such view-item specific handling in general UI code, there should be more general solutions. The way we deal with this in other cases is using the hacky UI_but_active_only(), and sending a notifier that will trigger another redraw when this returns false (meaning, the rename button was removed).

A good solution would be allowing some kind of on-rename-end callback to be set, which could do all the UI state updates and replace these ugly UI_but_active_only() hacks. I started looking into this but it turns out to be more finicky than I thought. Will look more into it.

I would prefer to avoid such view-item specific handling in general UI code, there should be more general solutions. The way we deal with this in other cases is using the hacky `UI_but_active_only()`, and sending a notifier that will trigger another redraw when this returns false (meaning, the rename button was removed). A good solution would be allowing some kind of on-rename-end callback to be set, which could do all the UI state updates and replace these ugly `UI_but_active_only()` hacks. I started looking into this but it turns out to be more finicky than I thought. Will look more into it.
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Reference: blender/blender#120290
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