WIP: EEVEE-Next: Add Volume Shadow for environment lighting #120510

Draft
Clément Foucault wants to merge 1 commits from fclem/blender:eevee-next-volume-environment-shadow into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

Late night experiment.

This is too costly for now and not distributing the shadow rays
using the real phase function.

Also this changed the look of the volumes as we are now sampling
the SH instead of taking the dot product.

Also, it is not known the interaction with volume support in
volume lightprobe.

Not planned for 4.1 (no timeline yet).

Late night experiment. This is too costly for now and not distributing the shadow rays using the real phase function. Also this changed the look of the volumes as we are now sampling the SH instead of taking the dot product. Also, it is not known the interaction with volume support in volume lightprobe. Not planned for 4.1 (no timeline yet).
Clément Foucault added the
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EEVEE
label 2024-04-11 11:12:42 +02:00
Clément Foucault added 1 commit 2024-04-11 11:12:54 +02:00
8a00573197 WIP: EEVEE-Next: Add Volume Shadow for environement lighting
Late night experiment.
This is too costly for now and not distributing the shadow rays
using the real phase function.
Also this changed the look of the volumes as we are now sampling
the SH instead of taking the dot product.
This pull request has changes conflicting with the target branch.
  • source/blender/draw/engines/eevee_next/shaders/eevee_volume_scatter_comp.glsl

Checkout

From your project repository, check out a new branch and test the changes.
git fetch -u eevee-next-volume-environment-shadow:fclem-eevee-next-volume-environment-shadow
git checkout fclem-eevee-next-volume-environment-shadow
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Reference: blender/blender#120510
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