Fix #70114: Cycles: Particle systems missing in headless multiview render #120543
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Reference: blender/blender#120543
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Delete Branch "LukasStockner/blender:fix-instance-cache"
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The problem here was that
free_data_after_sync
frees the particle cache in headless or locked-UI mode, but the second view doesn't regenerate them.For multi-view renders, dropping caches is a tradeoff between compute and memory - dropping allows to reduce peak memory usage, but requires recomputation for the next view. With the current design however, dropping is not something that is easily achievable anyways (see the referenced bugs). So until something more reliable and better fitting is implemented, keep the data from Blender side until the last view.
Since
free_data_after_sync
doesn't do anything for baking or viewport renders anyways, it's easiest to just move this out intoBlenderSession::render
since that already checks whether another view is still outstanding.Also fixes #73221 and #107589.
82a78992a2
to2353dd1fdc
I think code-wise it is the best we can do for now, without going into deeper refactors. What I am not sure about is this:
The wording might need to be tweaked, because intuitively it can be useful to reduce the peak memory even for multi-view render in-between of views. Ideal flow would be something:
However, it is not something that fits easily into the current approach of memory saving strategy. There is no need to change it, but maybe wording could be changed to someyhing:
It is a proposal, can tweak wording as you feel makes more sense.
Functionally seems fine, but would be good to update the comment as suggested.
Good point about that sentence, thanks - dropping caches might indeed be worth it to reduce peak mem usage. I've updated the PR and commit message.