Geometry Node : Added Object attribute nodes #120745
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Reference: blender/blender#120745
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A Geometry node that help accessing data from different object without the need of using drivers, (light/camera/mesh at the moment), by copy the data path of their different options. (the original idea come from Cartesian Caramel)
Thanks for Pull Request. How do you planned to build dependency graph relations for used ID?
Sorry, I feel like I'm going to be a bit annoying but what do you mean ?
Blender build graph of object relations to evaluate all modifiers/properties with animations/drivers/load all data/apply constraints/...
Each object is represented as set of components with separate operations to do.
And if you planned to get access to user to any component of any object what is linked to modifier, how do you planned to build relations?
At the moment the node retrieve the object data using the rna access.
Okay, so, this even not work with animated properties (if this is that you mean).
Current feedback:
We should focus on more user friendly ways to expose data to geometry nodes
.It worked fine with animated properties in my tests rotation_euler,rotation_quaternion and location or at least those one works fine and the ones that have deps graph issue using driver works the same way with this method.
I didn't though it was overkill I just though of what I needed when working on some of my projects and tried to access the data for wich I needed drivers to make them easier to maintain by just copying the data path of the properties.
With this method I haven't managed to access the vertex position sadly even if it's something that I have tried at first.
It would be interesting if you have an idea of the things that makes it unusable for versioning so I could try to fix them.
If you want, I can provide a build with it for testing.
Thanks for your feedback.
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