Fix #114000: EEVEE-Next: Fade/Facing overlays #120976

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Jeroen Bakker merged 1 commits from Jeroen-Bakker/blender:eevee/fix/114000 into main 2024-04-23 14:45:52 +02:00
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The fade and facing overlays use a depth equal test. EEVEE next uses
multiple samples to construct the depth and the depth can be different
than the death-center pixel depth.

This PR uses depth-less tests, but in case of the facing overlays it
can produce some artifacts at sharp edges where the normals bleeds.

Other solution would be to render the depth center depth buffer when
one of these overlays are turned on, but that adds overhead as that
will most likely be redrawn for each draw loop.

The fade and facing overlays use a depth equal test. EEVEE next uses multiple samples to construct the depth and the depth can be different than the death-center pixel depth. This PR uses depth-less tests, but in case of the facing overlays it can produce some artifacts at sharp edges where the normals bleeds. Other solution would be to render the depth center depth buffer when one of these overlays are turned on, but that adds overhead as that will most likely be redrawn for each draw loop.
Jeroen Bakker added this to the 4.2 LTS milestone 2024-04-23 13:50:47 +02:00
Jeroen Bakker added the
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EEVEE & Viewport
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Jeroen Bakker self-assigned this 2024-04-23 13:50:47 +02:00
Jeroen Bakker added 1 commit 2024-04-23 13:50:52 +02:00
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Fix #114000: EEVEE-Next: Fade/Facing overlays
The fade and facing overlays use a depth equal test. EEVEE next uses
multiple samples to construct the depth and the depth can be different
than the death-center pixel depth.

This PR uses depth-less tests, but in case of the facing overlays it
can produce some artifacts at sharp edges where the normals bleeds.

Other solution would be to render the depth center depth buffer when
one of these overlays are turned on, but that adds overhead as that
will most likely be redrawn for each draw loop.
Jeroen Bakker added this to the EEVEE & Viewport project 2024-04-23 13:50:58 +02:00
Jeroen Bakker requested review from Clément Foucault 2024-04-23 13:51:04 +02:00
Clément Foucault approved these changes 2024-04-23 14:14:13 +02:00
Clément Foucault left a comment
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This is exactly how I was thinking of fixing it.

This PR uses depth-less tests, but in case of the facing overlays it
can produce some artifacts at sharp edges where the normals bleeds.

This is something we should fix on EEVEE's side as it affects all overlays, but not exactly sure how yet.

This is exactly how I was thinking of fixing it. > This PR uses depth-less tests, but in case of the facing overlays it can produce some artifacts at sharp edges where the normals bleeds. This is something we should fix on EEVEE's side as it affects all overlays, but not exactly sure how yet.
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Jeroen Bakker merged commit ee46030a5a into main 2024-04-23 14:45:52 +02:00
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