UI: Add tooltips with description of Composite Nodes #121038
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Reference: blender/blender#121038
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Delete Branch "Bartosz-Kosiorek/blender:composite"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
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8a30e3edaf
tod763a10e7d
I started reviewing but found it quicker to just update the text myself, so I've done that.
@ -147,3 +127,1 @@
DefNode(CompositorNode, CMP_NODE_IMAGE, def_cmp_image, "IMAGE", Image, "Image", "" )
DefNode(CompositorNode, CMP_NODE_R_LAYERS, def_cmp_render_layers, "R_LAYERS", RLayers, "Render Layers", "" )
DefNode(CompositorNode, CMP_NODE_COMPOSITE, def_cmp_composite, "COMPOSITE", Composite, "Composite", "" )
DefNode(CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "Visualize data from inside a node graph as a backdrop in the compositor")
It's not just for backdrops, also for image editor.
@ -149,1 +127,3 @@
DefNode(CompositorNode, CMP_NODE_COMPOSITE, def_cmp_composite, "COMPOSITE", Composite, "Composite", "" )
DefNode(CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "Visualize data from inside a node graph as a backdrop in the compositor")
DefNode(CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "A color picker")
DefNode(CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "Used to Input numerical values to other nodes in the tree")
Leave out "Used to", it doesn't add anything.
@ -150,0 +127,4 @@
DefNode(CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "Visualize data from inside a node graph as a backdrop in the compositor")
DefNode(CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "A color picker")
DefNode(CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "Used to Input numerical values to other nodes in the tree")
DefNode(CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix", "Blend two images together, by using selecte d Blending Mode")
Don't capitalize Blending.
@ -224,3 +151,1 @@
DefNode(CompositorNode, CMP_NODE_SEPARATE_COLOR, def_cmp_combsep_color, "SEPARATE_COLOR", SeparateColor, "Separate Color", "" )
DefNode(CompositorNode, CMP_NODE_COMBINE_COLOR, def_cmp_combsep_color, "COMBINE_COLOR", CombineColor, "Combine Color", "" )
DefNode(CompositorNode, CMP_NODE_KUWAHARA, def_cmp_kuwahara, "KUWAHARA", Kuwahara, "Kuwahara", "" )
DefNode(CompositorNode, CMP_NODE_OUTPUT_FILE, 0, "OUTPUT_FILE", OutputFile, "File Output", "Write file image based on provided input image")
file image -> image file
@ -225,2 +151,2 @@
DefNode(CompositorNode, CMP_NODE_COMBINE_COLOR, def_cmp_combsep_color, "COMBINE_COLOR", CombineColor, "Combine Color", "" )
DefNode(CompositorNode, CMP_NODE_KUWAHARA, def_cmp_kuwahara, "KUWAHARA", Kuwahara, "Kuwahara", "" )
DefNode(CompositorNode, CMP_NODE_OUTPUT_FILE, 0, "OUTPUT_FILE", OutputFile, "File Output", "Write file image based on provided input image")
DefNode(CompositorNode, CMP_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "Input texture from a scene")
Not sure why "from a scene", the texture is not part of a scene.
@ -227,0 +158,4 @@
DefNode(CompositorNode, CMP_NODE_DESPECKLE, def_cmp_despeckle, "DESPECKLE", Despeckle, "Despeckle", "Smooth areas of an image in which noise is noticeable, while leaving complex areas untouched")
DefNode(CompositorNode, CMP_NODE_ROTATE, def_cmp_rotate, "ROTATE", Rotate, "Rotate", "Rotate an input image by specific angle")
DefNode(CompositorNode, CMP_NODE_SCALE, def_cmp_scale, "SCALE", Scale, "Scale", "Change the size of the image")
DefNode(CompositorNode, CMP_NODE_SEPYCCA_LEGACY, def_cmp_ycc, "SEPYCCA", SepYCCA, "Separate YCbCrA", "Deprecated")
Better to leave the description empty than use Deprecated I think. It doesn't seem like a good description by itself.
I also made some adjustments in the manual to match:
blender/blender-manual@8608d47c2a
In case you are planning to do the same for texture nodes, those are considered legacy and will be replaced hopefully soon. So I would not bother adding tooltips for those.
Thanks @brecht for merging it. I think it is far more efficient to edit the Pull Request and just push it.
Regarding
Texture nodes
, I would add explicetely information that it is deprecated, like:Deprecated. Use shader nodes instead
.Or even more explicit per node:
Deprecated. Use Invert Color shader node instead
.What do you think?
Could you take a look at two more Pull Requests where tooltips were added/updated?
#119641
and
#119810