Fix #120273: GPU: UHD630 on Windows reports buggy extension #121062
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@ -465,6 +465,13 @@ static void detect_workarounds()
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GLContext::multi_bind_image_support = false;
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}
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/* #107642, #120273 Windows UHD600 series GPU but perhaps also others incorrectly report that
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* they support image binding. But when used they can result into `GL_INVALID_OPERATION` with
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* `internal format of texture N is not supported`. */
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if (GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_WIN, GPU_DRIVER_OFFICIAL)) {
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GLContext::multi_bind_image_support = false;
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}
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/* Metal-related Workarounds. */
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/* Minimum Per-Vertex stride is 1 byte for OpenGL. */
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