Fix #115460: EEVEE-Next: Missing bind when drawing curves #121064

Merged
Jeroen Bakker merged 8 commits from Jeroen-Bakker/blender:eevee/fix/missing-curve-texture-bind into main 2024-05-17 11:16:05 +02:00

8 Commits

Author SHA1 Message Date
Jeroen Bakker 7a3b1baeb3 Move render layer retrieval out of attribute request loop
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2024-05-17 08:52:05 +02:00
Jeroen Bakker 0a7de8b0c6 Clarified comment 2024-05-17 07:39:43 +02:00
Jeroen Bakker 28f5567c3b Remove unneeded changes to code style 2024-05-16 11:32:25 +02:00
Jeroen Bakker 96122c5f87 Remove `input_name` and get the render layer during bind 2024-05-16 11:27:55 +02:00
Jeroen Bakker a86a34181f Sync implementation flow with mesh 2024-05-16 10:20:56 +02:00
Jeroen Bakker ca577ec465 Merge branch 'main' into eevee/fix/missing-curve-texture-bind 2024-05-16 08:03:28 +02:00
Jeroen Bakker 6f594db22a EEVEE-Next: Fix auto uvmap attribute binding for curves 2024-04-25 12:02:29 +02:00
Jeroen Bakker 8249711ee1 EEVEE-Next: Fix missing texture bind when drawing curves/hair
When drawing hair/curves the material shader has a "a" texture slot,
but this slot was never bound to a texture. This PR fixes this by
default add a dummy texture to it.
2024-04-25 09:01:24 +02:00