Refactoring: Nodes: Convention way to change type of reroute node #121146
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Reference: blender/blender#121146
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Delete Branch "mod_moder/blender:fix_121110"
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Direct changing of built-in node socket type is UB. Even for reroute.
API to do this was disabled in
4a4916db45
.Correct way to perform change of socket type of built-in node is to
change node properties.
This is not really the issue for the most of the nodes except of reroute.
But while all this years, reroute node have no properties. And there is no
way to add custom reroute node for add-on's. So, only way to fix the issue
is to lets to users to change reroute socket type is to add and expose api.
Or just to hide reroute type propagation as internal thing.
This change simply add and expose type property of socket, refactor node to
use dynamic declaration system and add storage structure to the node.
Additional note, in order to support custom socket types in this built-in
node, this is necessary to use
char idname[64]
field instead of usualeNodeSocketDatatype
info inbNode::custom1
.There is no change of how reroute nodes are updated by node tree, so now
we just call update of each node on the
bNodeTreeType::update
call. Butthis can be improved in future, especially by moving reroute nodes update
in main node tree update class.
This is also fix for #121110.
@ -1005,1 +1005,4 @@
typedef struct NodeReroute {
/* Idname of sockets type is used just to support custom socket types. */
char type_idname[64];
Let's use
char *
. Takes up less space.I do not see the reason to make this structure smaller. This string will not be larger and a lot of distributed allocations is not something i'd like to do without reason\
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