Fix #121134: Hide Proportional Editing for armature editmode #121205
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Reference: blender/blender#121205
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When transforming, both
TransConvertType_EditArmature
/TransConvertType_Pose
get disabled from proportional editing(
TransInfo
gets flaggedCTX_NO_PET
ininit_proportional_edit
).This is intentional.
UI checks the mode and showing proportional editing properties was
already skipped for 'POSE' mode, but armatures in 'EDIT' mode would
still show them.
To resolve, also skip the UI for
EDIT_ARMATURE
mode.I think this is a good change, thanks. Just some thoughts about the code:
Wouldn't it be better to just use
context.mode
in this code, instead? That already differentiates between the edit modes; it can beEDIT_MESH
,EDIT_ARMATURE
,EDIT_METABALL
, etc.If that's undesirable (because of the wide-arching
object_mode == 'EDIT'
that then would have to be explicitly split up as well), I would recommend something likeand context.mode != 'EDIT_ARMATURE'
instead of constructingis_armature_editmode
.And finally, if you do want to keep
is_armature_editmode
, you can use:If
object_mode == 'EDIT'
already implies "there is an object".Thx for the input, kept it simple for now and went with
EDIT_ARMATURE
LGTM, apart from the formatting. I'm guessing Gitea messed up?
better now?
Doesn't look different to me:
it's that
'OBJECT'
line indentation that I find weird. Is that really howautopep8
formats it?Don't let me block this PR, if the formatter does this, so be it. Personally I'd find it annoying enough to just assign the set to a variable, and use that in the
if
statement instead ;-)That is indeed what
make format
does...