Fix #123181: Sculpt Transform tools dont keep verts on the symmetry axis #123428
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Reference: blender/blender#123428
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Delete Branch "lichtwerk/blender:123181"
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From the user perspective, the transform tools in editmode and
sculptmode look like the same tools, the equal behavior could be
expected.
So now set vertices on the mirror axis (check with the same epsilon as
editmode transform) while transforming, replicating what
mesh_transdata_mirror_apply
does.@ -138,6 +138,8 @@ static std::array<float4x4, 8> transform_matrices_init(
return mats;
}
#define TRANSFORM_MAXDIST_MIRROR 0.00002f
static constexpr const float transform_mirror_max_distance_eps = 0.00002f;
Agreed, but the
const
is unnecessaryOh, yeah, it seems we can not change
constexpr
varibles even at compile time...Appears to work the same in Edit mode and Sculpt mode now, no code comments from me, though I agree with Iliya and Hans on the
constexpr