Fix #123918: STL exporter does not reverse faces for mirrored objects #124219
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Reference: blender/blender#124219
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Delete Branch "aras_p/blender:stl_mirrored_fix"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Old python STL exporter, as well as other exporters like OBJ,
reverse the face order when object being exported has odd number
of negative scales in the matrix. The C++ STL exporter was lacking
that, resulting in the exported object looking "inside out".
The extra branch inside triangle export inner loop has no measurable
performance impact, probably because it is entirely predictable.
@blender-bot build